Hello guys, newbie here.
Posted: Wed Apr 05, 2006 12:49 am
Hello people, yesterday I downloaded game editor and so far it looks quite friendly. I would like to know:
a) Is it c-based? in the documentation for script it states "a script language compatible with C language ", so I am wondering if I can use external c libraries (I think I would loose pocket pc + linux compatibility, but then again, just wondering).
b) where can i find some tutorials that make use of the script more extensively? I see the basic examples cover adding actors and using methods inside of them (ok, scripts), however how can I for instance, attach an actor on code on the fly? (for example in pseudocode,
c) As i understand this so far, actors control most of the actions, just want to know if it is feasible to make a program more "global script oriented".
Hope this makes sense, thank you very much for reading.
a) Is it c-based? in the documentation for script it states "a script language compatible with C language ", so I am wondering if I can use external c libraries (I think I would loose pocket pc + linux compatibility, but then again, just wondering).
b) where can i find some tutorials that make use of the script more extensively? I see the basic examples cover adding actors and using methods inside of them (ok, scripts), however how can I for instance, attach an actor on code on the fly? (for example in pseudocode,
- Code: Select all
on mousehit button1
attach to the level actor "enemy_1"
from enemy_1, call method follow actor player
c) As i understand this so far, actors control most of the actions, just want to know if it is feasible to make a program more "global script oriented".
Hope this makes sense, thank you very much for reading.