Multiple Frames for Animation Bug
Posted: Mon Mar 01, 2004 7:38 am
If I select multiple files for an animation and the file name is
"sowing n0000.bmp"
the animation includes all the sowing ne0000.bmp AND sowing nw0000.bmps!
Please fix this before I am forced to shoot myself.
As it is, I must manually load more than 20 animations to have a character that looks good and does stuff.
Build an Animated farmer with AI in under 5 mins.
Just an idea. Don't try this at home
Add Actor
Under Actor Control click on [Bot] button
You are presented with the GE bot library.
Select Farmer
Click Close
Now right mouse click on Actor
Select Behavior
You can now add, edit, delete behaviour profiles
User or Bot Control
Lifespan
Speed
Move Frequency, range.
Defecates
Male/Female
CanMate
Eats
(1.0 = Constantly
0.0 = Never)
Aggression
Defense
Healing Speed
Edit friends/ememies list
Magnetic centre (any other actor(s)
Magnetic strength
etc etc
(I think around 256 double and 64 strings should be OK)
"sowing n0000.bmp"
the animation includes all the sowing ne0000.bmp AND sowing nw0000.bmps!
Please fix this before I am forced to shoot myself.
As it is, I must manually load more than 20 animations to have a character that looks good and does stuff.
Build an Animated farmer with AI in under 5 mins.
Just an idea. Don't try this at home
Add Actor
Under Actor Control click on [Bot] button
You are presented with the GE bot library.
Select Farmer
Click Close
Now right mouse click on Actor
Select Behavior
You can now add, edit, delete behaviour profiles
User or Bot Control
Lifespan
Speed
Move Frequency, range.
Defecates
Male/Female
CanMate
Eats
(1.0 = Constantly
0.0 = Never)
Aggression
Defense
Healing Speed
Edit friends/ememies list
Magnetic centre (any other actor(s)
Magnetic strength
etc etc
(I think around 256 double and 64 strings should be OK)