GE without scripting :?:
Posted: Mon Sep 22, 2003 3:12 pm
It seems like everything in GE keeps coming back to scripting. Is it possible to do any real game creation in this program without using 'C' script? I HATE scripting. If I do use it, I use VB.net--at least there is documentation everywhere for it, but GE has no docs that touch on the built in functions and I sure don't have an interest in learning more 'C' to use GE. If I want to use 'C ' why would I use a ' click to create' language?
Sorry if this post sounds a little stressed, but I've been working with this program for two full days and can't get even a basic random event to work. This has not been my experience with other multimedia or visual authoring systems. I can usually get a rudimentary program running in a few minutes to an hour in most of them.
How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.
Sorry if this post sounds a little stressed, but I've been working with this program for two full days and can't get even a basic random event to work. This has not been my experience with other multimedia or visual authoring systems. I can usually get a rudimentary program running in a few minutes to an hour in most of them.
How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.