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GE without scripting :?:

PostPosted: Mon Sep 22, 2003 3:12 pm
by Just4Fun
It seems like everything in GE keeps coming back to scripting. Is it possible to do any real game creation in this program without using 'C' script? I HATE scripting. If I do use it, I use VB.net--at least there is documentation everywhere for it, but GE has no docs that touch on the built in functions and I sure don't have an interest in learning more 'C' to use GE. If I want to use 'C ' why would I use a ' click to create' language?


Sorry if this post sounds a little stressed, but I've been working with this program for two full days and can't get even a basic random event to work. This has not been my experience with other multimedia or visual authoring systems. I can usually get a rudimentary program running in a few minutes to an hour in most of them.

How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.

PostPosted: Tue Sep 23, 2003 8:13 pm
by makslane
It seems like everything in GE keeps coming back to scripting. Is it possible to do any real game creation in this program without using 'C' script?


No yet, sorry.

If I do use it, I use VB.net--at least there is documentation everywhere for it, but GE has no docs that touch on the built in functions and I sure don't have an interest in learning more 'C' to use GE.


See all buit in GE function here: http://game-editor.com/docs/script.htm
Action can be autocompleted with list functions.

C Language basics: http://www.google.com/search?hl=pt&ie=U ... ics%22&lr=

A lot it can be done without high C skills

If I want to use 'C ' why would I use a ' click to create' language?


Yeah, will be great....

How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.


1) Create a new actor (name: "actor1")
2) Create a new actor (name: "actor2")
3) In "actor1" actor, Add new "Activation Event"->"Mouse Button Down"->left
4) Choose actor "actor2"
5) In "actor2" Add new event "Actvation Event" from "actor1" actor
6) Action: "Script Editor" - I'm so sorry
7) add two line codes:
x = rand(400);
y = rand(400);

PostPosted: Fri Sep 26, 2003 5:27 pm
by Just4Fun
Thank you Makslane,
I want to learn your GE program very much. I wish I were a better 'C' programmer. I REALLY appreciate the great support that you give to this forum. Maybe with your continued help, I'll be able to learn GE eventually! :?

PostPosted: Wed Oct 08, 2003 10:13 am
by jazz_e_bob
Here is the link I use for reminders of C syntax...

http://cermics.enpc.fr/~ts/C/SYNTAX/syntax.html

C is like latin - it will NEVER go away. Learn it and move on. ;-)

In defense of GE script I think that developers will always want to "pop the hood" and play with the engine. C is the best way to get to the guts of the matter and keep the speed nice and fast.