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Q's for makslane bout' RGB collisions
Posted:
Sat Dec 23, 2006 7:48 pm
by Sgt. Sparky
hey, maklsane!
in the script for GE does it define actors by RGB value stuff?like in this stick man game I just finished. the "ground" actor was the same color as the stickman(both one color). and somtimes the stick man after he hit the ground would fall through
, when i made the "ground" actor a different color than the stickman he did not fall through ever again
. I was just curiouse.
Posted:
Sat Dec 23, 2006 7:52 pm
by makslane
There is no relationship between color and collisions
Posted:
Sun Dec 24, 2006 7:33 pm
by Sgt. Sparky
then can you please give me a reason why the black stick man actor fell through the ground alot because the ground was black? and why does the stick man never fell through because i changed the ground to grey?
sorry if i seem angry, I just like asking questions.
Posted:
Sun Dec 24, 2006 7:39 pm
by makslane
I don't know.
Can you make a little example only with this problem and send me?
Posted:
Mon Dec 25, 2006 4:21 am
by Fuzzy
Did you try lifting the black stickman up a few pixels? Try 10 or so.
Posted:
Mon Dec 25, 2006 4:37 am
by Sgt. Sparky
Posted:
Mon Dec 25, 2006 6:03 am
by Fuzzy
What can happen if you start the game with a partial overlap?
Its anyones guess. The results are unpredictable. GE may not detect the collision, or it may not do a collision end either. Or both. Or neither. Or something else. And next time it might even be different.
Posted:
Mon Dec 25, 2006 6:41 pm
by Game A Gogo
if the colision is set to repeat it will take effect, but only dragging the stick man the the closest point where there is no colision whit physical respond.
Im guessing that the height of the platform is smaller then the velocity that the stickman goes to.
Posted:
Tue Jan 02, 2007 4:02 pm
by Sgt. Sparky
okay, when the stick man had a partial overlap when it was black he would still go up to the top of the platform