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Re: TSO Game Plan. Warm up.

Posted:
Mon Oct 04, 2010 5:46 pm
by zxcvbnm
TSO the last data folder I sent had some graphics . Can you place them into your game editor and see if they have outlines or lines through them . I need to know so I know whether its the game editor glitching or something else . Then I will be able to help you better.
Re: TSO Game Plan. Warm up.

Posted:
Mon Oct 04, 2010 5:47 pm
by zxcvbnm
zxcvbnm wrote:TSO the last data folder I sent had some graphics . Can you place them into your game editor and see if they have outlines or lines through them . I need to know so I know whether its the game editor glitching or something else . Then I will be able to help you better.
Also do not use jpegs , they cause slowdown when making larger games. For simple games they are ok though , but stick with PNG . One more question what program are you using to make your sprites?
Re: TSO Game Plan. Warm up.

Posted:
Tue Oct 05, 2010 5:31 pm
by TSO
For the most part all the visuals are done.
I got one problem that was minor at first but might have grown some how...
The player when shooting will do a bunch of 'fake' attacks until the bullet is actually launched and I don't know why.
help troubleshooting anyone?
Need some sound effects and how to implment them properly. will check for tutorials.
Then I guess it's just a matter of adding main menu.
Re: TSO Game Plan. Warm up.

Posted:
Wed Oct 06, 2010 3:30 pm
by TSO
zxcvbnm taken a look at my problems so guess I'm workin on title screen.
Open to suggestions but I think I know what I want it to do...
Re: TSO Game Plan. Warm up.

Posted:
Sun Oct 10, 2010 4:37 pm
by TSO
refining gameplay. Final designs about to be finished.
Re: TSO Game Plan. Warm up.

Posted:
Tue Oct 12, 2010 4:42 pm
by TSO
Update
Primarily Requires:
1.Main menu:
Need a glow effect to highlight selected words... Start, help, exit
2.Main level and Gui:
Almost complete. Some game play 'rules' being set.
Need to play PANG to check some things but graphics card crashes... x.x... get around to using other comp hopefully.
Need a new tile or picture to use for a breakable glass surface that may drop a powerup.
Might take a crack at drawing it.
3.Player who's weapon is a ranged: Done.
4.Music, sound effects, sound controls, background:
New background would be nice still. Don't know how to control volume but I may be able to mute sounds...
Secondary objectives. Mostly on hold for reception of demo.
5.Potential hot seat co-op?
6.Level selection
7.Saving?
Almost done =)
Re: TSO Game Plan. Warm up.

Posted:
Wed Oct 13, 2010 7:29 pm
by TSO
- Code: Select all
if (reset==1)
{
ChangeAnimation("Title", "TryAgain", FORWARD);
MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Event Actor", "");
time++;
if (time>=50)
{
ChangeAnimation("Title", "Ready", FORWARD);
ChangeTransparency("Ball1", 1.000000);
ChangeTransparency("Ball1_2", 1.000000);
MoveTo("Ball1", 0.000000, 0.000000, 1000.000000, "dump", "");
MoveTo("Ball1_2", 0.000000, 0.000000, 1000.000000, "dump", "");
ChangeTransparency("Ball1", 0.000000);
ChangeTransparency("Ball1_2", 0.000000);
MoveTo("P1", 0.000000, 0.000000, 1000.000000, "PlayerSpawn", "");
score.textNumber=0;
gun=0;
hook=0;
}
if (time>=100)
{
time=0;
if (level==0)
{
CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-25, -25, false);
CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +25, -25, false);
TimeM.textNumber=2;
TimeS.textNumber=0;
MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Dump", "");
reset=0;
}
}
}
Spot any problems =)
Re: TSO Game Plan. Warm up.

Posted:
Wed Oct 13, 2010 9:29 pm
by TSO
- Code: Select all
if (reset==1)
{
ChangeAnimation("Title", "TryAgain", FORWARD);
Title.x = 75;
Title.y = 75;
time++;
if (time>=50)
{
ChangeAnimation("Title", "Ready", FORWARD);
Ball1.x = 700;
Ball1.y = 0;
Ball1_2.x = 700;
Ball1_2.y = 0;
MoveTo("P1", 0.000000, 0.000000, 100.000000, "PlayerSpawn", "");
score.textNumber=0;
gun=0;
hook=0;
}
if (time>=100)
{
time=0;
if (level==0)
{
CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-75, -55, false);
CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +75, -55, false);
TimeM.textNumber=2;
TimeS.textNumber=0;
Title.x = 700;
Title.y = 0;
reset=0;
}
}
}
Needs to include moving newly created ball actors just like when moving the originals upon next calling...
Re: TSO Game Plan. Warm up.

Posted:
Thu Oct 14, 2010 9:38 pm
by TSO
Fixed it my self. =3