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Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Sat May 28, 2011 12:45 pm
by savvy
here is G.S.P, you can make your own levels using the level creator. when it loads anything from outside its own session, it looks wrong, wrong blocks but is actually right.
use up down left right to move and jump.

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Sat May 28, 2011 12:54 pm
by savvy
heres a screen shot and DAT versions of the game, use the dat loader (also below) to load it if your not on windows, if you ARE in windows use the above download.

dat loader - type the name of the file in the box and click the pacman

you need the level.mpl in order to have levels in the game, it contains the arrays which indicate what blocks go where. so place that in the same place as your game.

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Sun May 29, 2011 12:26 am
by Game A Gogo
This is simply great! everyone should try it :D
Nice job savvy :) this is actually really fun to play, smooth play too :D

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Wed Jun 01, 2011 7:51 pm
by savvy
thanks, has real issues with the save/load, as you well know :D but it worked in the end, and it seems know one apart from you even cares about it.
ah well. :cry:

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Wed Jun 01, 2011 10:18 pm
by lcl
It is great. :D
I like the loading effect!

The game itself was just a bit unclear at first..

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Wed Jun 01, 2011 11:13 pm
by Hblade
Dude this is fun! :D

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Thu Jun 02, 2011 10:43 am
by savvy
thanks ^-^ try making your own levels too :D i think i only got up to level 6 or something, now I'm working on other things.
in fact I'm going to post the source code here, so anyone who wants to know how its done (rather simple tbh) can see. :)

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Thu Jun 02, 2011 11:07 am
by lcl
I will go and check this ged to see how you do your work.
Everyone has personal style and it's pretty interesting to see other persons' styles. :)

Re: Gravity.skeleton.puzzler -- most recent-ish work

PostPosted: Sun Jun 05, 2011 10:18 am
by savvy
i agree! people use various different combination's of arrays, switches, events etc. its helpful to see how they're done. :) its how i got as far as i got, by studying other peoples code. then arrays and strings from GAG.