Page 1 of 1

Compiling from the sources - .bin files

PostPosted: Sat Mar 27, 2010 9:08 pm
by Darkhog
How to compile engine files (win32.bin, linux.bin, etc.) on linux? Because I had to build GE from sources to resolve my problem and now i need to build engines too (of course on my system). How to do it, because file compilation.txt explain only how to do it on Mic®o$hit Vi$ual ©++ 2008, not on Linux. Eventually where are these files after normal "make" compilation.

Re: Compiling from the sources - .bin files

PostPosted: Sun Mar 28, 2010 8:19 pm
by makslane
In the compilation.txt file you have the instructions to compile all engines.

To compile the Linux engine set the GAMEEDITOR_TYPE to GAMEEDITOR_PROFESSIONAL_STAND_ALONE in the makefile

Re: Compiling from the sources - .bin files

PostPosted: Thu Apr 08, 2010 1:31 pm
by Darkhog
Big thanks, makslane

Re: Compiling from the sources - .bin files

PostPosted: Mon May 03, 2010 4:59 am
by uan
I'm familiar with building Blender on OSX, I do it often. I'm wondering if there are build instructions for the OSX/iPhone edition of Game Editor? If so, anyone with info/links on how to do so would be most appreciated(dependencies, cmake/scons/etc, etc).