Page 8 of 14
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Mon May 24, 2010 10:28 pm
by akr
Which version? Windows, Mac OSX, Mac OSX debug?
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Mon May 24, 2010 10:37 pm
by harrio
mac osx...
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Mon May 24, 2010 11:27 pm
by akr
Harrio, I was able to reproduce the problem. GEplayer was the problem. Was not up-to-date as it should be.
So compiled a fresh one which is now available on the ftp server. Use 1945i as demo. Adjusted it today to iphone screen size. Impressing.
Thanks for your support! Never give up. Pays off!

Andreas
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Mon May 24, 2010 11:35 pm
by harrio
thanks akr,
i'm just glad that my apparent talent for running into bugs, if i were and x-men character they'd call me 'murphy', can help you with ge...lol. this strange, and usually unwanted talent seems to follow me to every new engine i encounter. but i really do like ge. so i may be stumbling into things here for a while.
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Mon May 24, 2010 11:53 pm
by harrio
the new geplayer build did the trick. i exported 1945i game data and ran it on the first try from terminal. i almost feel competent now...lol. i'm sure something else will come soon to knock me down again.
thanx for all your patience.
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Thu May 27, 2010 9:17 pm
by krenisis
Iphone onscreen buttons tutorial is up it toook me an hour to make so it covers some ground for people who have questions.
here
viewtopic.php?f=4&t=8450&p=58594#p58594
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Fri May 28, 2010 1:22 am
by harrio
thank you kind sir.
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Fri May 28, 2010 3:16 pm
by alexandrefredenucci
I found a bug with the beta, when i use the function "LoadGame("geplayer.dat");" for restart my game it's work, but the game becomes very fast on the iphone after the first restart (i think he skip the 30fps limit?)
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Fri May 28, 2010 3:30 pm
by makslane
Can you see this behavior on editor too?
Can you send me the game?
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Fri May 28, 2010 5:05 pm
by alexandrefredenucci
in the editor i don't have a bug (but i load .ged and not .dat for restart the game on mac )
the bug append on all files i test, if i use the "LoadGame" function on iphone
i have a iphone 3G and the last Macosx game editor (1.4)
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Sat May 29, 2010 2:54 am
by makslane
You only need use the LoadGame with the "nameoflevel.ged" syntax. In the exported game, the LoadGame function will load the right dat level.
Please, print the fps value in both levels of your game:
1) Create an text actor
2) in the Draw Actor event put:
- Code: Select all
textNumber = real_fps;
Tell me if you can see any changes in the fps value.
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Wed Jun 02, 2010 6:56 pm
by alexandrefredenucci
i made a example file, after the first restart the game become more fast on iphone (but he stay blocked on 30fps)
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Wed Jun 02, 2010 7:36 pm
by makslane
We will take a look, thanks.
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Thu Jun 03, 2010 3:59 pm
by akr
alexandrefredenucci wrote:i made a example file, after the first restart the game become more fast on iphone (but he stay blocked on 30fps)
Alexandre, pls post the complete project. Make a zipfile. Your data folder is missing.
Andreas
Re: iPhone - iPad and Mac OS X Beta announcement

Posted:
Fri Jun 04, 2010 9:20 am
by alexandrefredenucci
Sorry ^^;