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loop (working title, rough demo)

PostPosted: Sat Mar 04, 2017 9:46 pm
by MrJolteon
Figured I might as well release a demo of this thing I've been working on for a while.

Controls:
- Mouse does everything.
- Ctrl+S to save, Ctrl+O to load.

loop screenshot.png


Download:
https://www.dropbox.com/s/9md5baeu74qug ... o.exe?dl=1

Re: loop (working title, rough demo)

PostPosted: Sun Mar 05, 2017 8:05 am
by DeltaLeeds
Awesome! Can't wait to try it, might as well give feedback once I have. :D

Re: loop (working title, rough demo)

PostPosted: Sat Mar 11, 2017 11:07 pm
by Zivouhr
Looks interesting. Like a puzzle game from the picture shown.

Re: loop (working title, rough demo)

PostPosted: Fri Apr 21, 2017 7:57 pm
by MrJolteon
Update time.

Changelog:
  • More UI stuff!
    • Menus can no longer be moved around
    • Opening one menu closes whichever menu is already open
    • Save/load menu
    • Very work in progress note viewer
    • Hint button (does nothing yet)
  • Added touch screen mode
    • Only disables the mouse cursor
  • Added a note to collect
    • Text is subject to change, as is practically everything else in the note viewer
  • Added an exit
  • Attempted performance improvements
    • FPS counter can be found by pressing Ctrl + D
  • Added more tooltips to things
  • Added a few more bugs just for good measure
Known bugs:
  • The load button ran away, if you have seen it outside in your neighborhood let me know. It likes running around in people's backyards.
    • it actually isn't a bug, i just haven't added it yet

Download:
https://www.dropbox.com/s/p4xmnfb4r9d4q ... 2.exe?dl=0
These demos are only intended to show off game mechanics, that is why they're both restricted to the same area.

Re: loop (working title, rough demo)

PostPosted: Sat Aug 08, 2020 5:29 am
by awalker2561
awesome, plan on making a dungeon crawler game ?

Re: loop (working title, rough demo)

PostPosted: Sat Aug 08, 2020 12:30 pm
by MrJolteon
awalker2561 wrote:awesome, plan on making a dungeon crawler game ?

I am no longer working on this.