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Access Violation Glitch

PostPosted: Wed Apr 28, 2004 9:28 am
by jazz_e_bob
Theory:

If you save your work before you run and then the run causes an access violation then your save will be missing actor events.


Feel free to add theories here... :wink:

PostPosted: Wed Apr 28, 2004 1:33 pm
by ingsan
If you save your work while your virtual memory is low then your save will not be saved and the only thing to say is "Bye Bye Work!"
:oops:

PostPosted: Wed Apr 28, 2004 5:59 pm
by jazz_e_bob
It is a fair assumption that we have a memory leak here. :idea:

Is there a way of monitoring virtual memory?

I'm going to play with this:

http://www.analogx.com/contents/downloa ... maxmem.htm

PostPosted: Thu Apr 29, 2004 11:09 am
by ingsan
Thanks Jazz ! I installed AnalogueX. It seems that it would be a great help to me ... Hummmm especially Me :lol:

PostPosted: Thu Apr 29, 2004 11:31 am
by jazz_e_bob
oh good!

I still haven't installed it myself :oops: Distracted by other non-computer stuff. :P

Now I will....

Still working on game. Thankyou SO much for the graphics. I PROMISE I will have some demos for you soon. I just want to get things right at this end first.

PostPosted: Thu Apr 29, 2004 12:55 pm
by ingsan
Keep Faith ! The Game promises to be incredibely AWESOME !
8)

See you my friend !

PostPosted: Thu Apr 29, 2004 2:22 pm
by Just4Fun
A demo?--> Kool!

Thanks for the link and the help with this GE issue.