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Arrgh! LoadGame!
Posted:
Thu Sep 08, 2005 4:18 am
by CdaMarinersFan
Okay, is the function LoadGame("x.exe") or loadGame, or Loadgame, or what?
Posted:
Thu Sep 08, 2005 5:04 am
by BeyondtheTech
Always this, no matter what.
- Code: Select all
LoadGame("program.ged");
If I'm not mistaken, in Exported mode, GE will automatically find the EXE, then the DAT. Inside the Editor, it will look for the GED file.
Posted:
Thu Sep 08, 2005 9:17 pm
by Game A Gogo
BeyondtheTech wrote:If I'm not mistaken, in Exported mode, GE will automatically find the EXE, then the DAT. Inside the Editor, it will look for the GED file.
Yeah, GE does that.
Posted:
Sat Sep 10, 2005 5:06 pm
by CdaMarinersFan
Hmmm, I thought I was right there... let me check my menu exe...
Well, I can't open it up, for a dumb font that I used can't be reached... well, I should try to create a new main menu, huh?
All done!
Posted:
Sat Sep 10, 2005 5:33 pm
by CdaMarinersFan
Hey, thanks, guys! I went into my other games that had the LoadGame function, and I found that I had mistakenly written the function like this:
LoadGame("<*.dat>")
I saw that you were supposed to type it in like that on an older post, and I even copyed that function to make sure I got it right. Now, I am going to need some advise on a good painting program that can animate your pictures from one picture to another on perhaps a gif or a bitmap, sorta like Macromedia Flash.
Posted:
Sat Sep 10, 2005 5:43 pm
by Game A Gogo
use
EGIAn for put imges in a Gif files!!
Posted:
Sat Sep 10, 2005 7:17 pm
by CdaMarinersFan
Cool, thanks for the tip!