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Regions question
Posted:
Sat Feb 10, 2007 12:17 am
by Murd-Machine[_]
If there is an activation region partly inside the other activation region, do the objects inside of it be rendered if view doesn't show it, but it shows the region that collides it?
Posted:
Sat Feb 10, 2007 12:18 am
by Game A Gogo
if regionA is colliding whit regionB and the view is inside regionA, regionB will not be "rendered"
Posted:
Sat Feb 10, 2007 2:35 am
by makslane
The relative position between Activation Regions don't matter.
If a view intercept the region, the actors that intercepts the region will be created.
Posted:
Sat Feb 10, 2007 5:28 am
by Fuzzy
You cannot nest regions and have them activate like that. I wish!
Posted:
Fri Feb 16, 2007 10:01 pm
by Murd-Machine[_]
I've found very strange bug:
I have a region sized as view. And it is standing on the same position with view.
It does't accept mouse events in some distanse from the edge of region to the center (about 3-4 pcx). Is it a bug how can I avoid it? The game i'v working on cannot work without being able to click EVERYWHERE on the screen. Help!
Posted:
Fri Feb 16, 2007 10:17 pm
by DilloDude
Have you got some other actor that is covering that area? If it has a greater z-depth than the region, it will receive the mousebuttondown event rather than the region, unless it is completely transparent or has visibility disabled or mousebuttondown events disabled.
Posted:
Sat Feb 17, 2007 12:17 am
by makslane
This bug will be solved in the next version.
Posted:
Wed Feb 21, 2007 9:19 pm
by Murd-Machine[_]
Thank you! When approximetely new GE version will be released? Spring?