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help with rpg project

PostPosted: Sun Mar 11, 2007 12:30 am
by dubers
hi, i came found GE today after months of wishing i had something similar so at last i can start working on my 2d rpg ive wanted to make for ages.

basically i want to have random, turn-based battles (ala older final fantasy games / breath of fire etc).

what i want is this...
a)
player moves a random number of spaces between a range of 20-40 spaces
triggers battle scenario (this would be on a map separate to the field map with command menus for each of 3/4 characters)
b)
battle ends, player reverts to EXACT position s/he was before battle started

im guessing id have to use C to do this which im willing to study to get this project working, but would i have a problem moving between maps and getting the game to revert to where it was before the battle?

also, how difficult would it be to implement a simple level up system with stats?

one more thing, is it possible to allow the player to save his/her game to allow them to come back to it later???

any help would be great!
cheers, james.

PostPosted: Sun Mar 11, 2007 1:11 am
by Caaz Games
I only have one answer, for the leveling up thing you could use my easy way to make an hp bar http://game-editor.com/forum/tp-3133-Ea ... h-Bar.html
but, put more frames.

PostPosted: Sun Mar 11, 2007 1:15 am
by Sgt. Sparky
I can help with the rpg if you need it :D
I have made quite a few games and should be able to help you with most if not all things for the Game :)

PostPosted: Sun Mar 11, 2007 1:18 am
by UltimatHedgehog
i was just thinking about making one after playing the new inuyasha game on ds (i found a glitch in it too)

P.S. What do you think of my new sig

PostPosted: Sun Mar 11, 2007 3:42 am
by Sgt. Sparky
well, then you would hate my computer! :lol:


(when will it finish loading? and what is it loading?)

PostPosted: Sun Mar 11, 2007 4:53 am
by Caaz Games
haha cool sig! its like my PS2.

PostPosted: Sun Mar 11, 2007 6:21 pm
by Sgt. Sparky
:)
mine must be related :lol:

PostPosted: Sun Mar 11, 2007 11:28 pm
by dubers
my nintendo ds has a sega logo on it lol

cheers for the help, im sure ill pm you when i get stuck on stuff as im sure it'll happen pretty soon.
i spoke to my mate today and he sounded up for helping out. he'll probably end up contributing more to composing music though since we do that a lot anyway and doing it for a game would be fun.

does the free download version of GE run out after 30 days? or is it just the multi-platform support that needs registration?

PostPosted: Mon Mar 12, 2007 3:22 pm
by Sgt. Sparky
the multi-player version is not out yet.
but the trial is now infinite!
*waits for a witty signature*
:)

PostPosted: Mon Mar 12, 2007 9:44 pm
by UltimatHedgehog
my post got deleted why :? :? :( i was posting a sig for you

PostPosted: Tue Mar 13, 2007 3:58 am
by Sgt. Sparky
*writes a witty signature down on paper, dog runs bye and the dog steals the paper, I dive after the paper, nuke blows up piece of paper without anything touching it*

PostPosted: Tue May 29, 2007 3:41 pm
by cipher88101
Would the logic for a turnbased game be:

-player/ai moves a certain distance (which decrements a number to 0)

-'end turn' button restarts counter

???

PostPosted: Tue May 29, 2007 4:21 pm
by Sgt. Sparky
pretty much. :D
(AI calculation can get pretty complex though.)