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Raycasting Engine Speed

PostPosted: Mon Jan 08, 2007 1:54 am
by mcveighja
I have created a working raycasting engine with game editor. The version with texture maps calls setpen() and putpixel() for each pixel it draws. This is a bottleneck. I would like to increase the speed. Any suggestions would be appreciated.

Thanks
Jason (KidsCo)

PostPosted: Mon Jan 08, 2007 2:10 am
by makslane
I think the current engine is not suitable for this kind of code.
To make a code like that works, you need a direct access to screen buffer or other buffer that can be copy to the screen.
The current Game Editor engine doesn't have this kind of feature.

PostPosted: Wed Apr 18, 2007 11:22 pm
by Sgt. Sparky
could that be an added feature? :D

errr??

PostPosted: Sun Apr 22, 2007 10:19 am
by kyensoftware
Where is it???

PostPosted: Sun Apr 22, 2007 1:13 pm
by makslane

no...

PostPosted: Sun Apr 22, 2007 2:04 pm
by kyensoftware
No, not that one...THE ONE DESCRIBED IN THIS POST!

PostPosted: Sun Apr 22, 2007 9:30 pm
by Sgt. Sparky
I do not know either :(