More (Better) Descriptive Documentation for GE?
Posted: Wed Oct 05, 2011 2:53 am
I just wanted to know why the documentation for Game Editor isn't so well written and descriptive of each variable, function, button, ect.
I have been using GE for 3-4 days now. After reading the documentation I found the only piece worth even looking at was the "Scripting Reference" page of the documentation. Everything else is pretty much a dutch instruction booklet. Giving you the least amount of information possible just to get you started.
Luckily, I have a background in c++ so it made it a little easier to start using GE. But even with what I know I still have trouble understanding what certain things do without "feeling my way through the dark".
Using Game Editor is like being an explorer in a poorly lit dungeon and the documentation is like a crudely drawn map you bought from the shady guy in town...
So maybe... re-writing the documentation would probably be a good idea. Including EVERYTHING about GE plus some extra tid-bits.
Now... I don't know much about GE but I am quickly learning, I wouldn't mind trying my hand at writing this new documentation, exploring it like a map maker to a new land. But I would rather have a compiled list of what everyone knows about GE, from experience to general knowledge. I don't know about the rest of you, but the documentation leaves A LOT to be asked.
So anyone on-board with this idea?
I have been using GE for 3-4 days now. After reading the documentation I found the only piece worth even looking at was the "Scripting Reference" page of the documentation. Everything else is pretty much a dutch instruction booklet. Giving you the least amount of information possible just to get you started.
Luckily, I have a background in c++ so it made it a little easier to start using GE. But even with what I know I still have trouble understanding what certain things do without "feeling my way through the dark".
Using Game Editor is like being an explorer in a poorly lit dungeon and the documentation is like a crudely drawn map you bought from the shady guy in town...
So maybe... re-writing the documentation would probably be a good idea. Including EVERYTHING about GE plus some extra tid-bits.
Now... I don't know much about GE but I am quickly learning, I wouldn't mind trying my hand at writing this new documentation, exploring it like a map maker to a new land. But I would rather have a compiled list of what everyone knows about GE, from experience to general knowledge. I don't know about the rest of you, but the documentation leaves A LOT to be asked.
So anyone on-board with this idea?