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Faster runtime in Windows Mobile

PostPosted: Fri May 09, 2008 1:50 am
by catacomber
GE has an edge in this area -- not enough commercial (or free) game editors can export a game to windows mobile as easily as GE can. Any improvement in this would be very welcome. I can see the power of GE, just need it to be very powerful also running on windows mobile. Any suggestions in enhancing this as things are would be very welcome in reply to my post in the general forum.

Re: Faster runtime in Windows Mobile

PostPosted: Thu May 15, 2008 6:42 am
by summer_goth
I might not be understanding correctly, but I think this thread will help you: viewtopic.php?f=5&t=2293

Re: Faster runtime in Windows Mobile

PostPosted: Thu May 15, 2008 1:57 pm
by catacomber
You do understand correctly. Thank you, summer-goth--have printed out that thread. : )