actors bouncing problem (physical response)
Posted: Thu Aug 25, 2011 3:24 pm
Hi all, I haven't been around in a while. Most of you probably don't remember me. I was on this forum back in 2007-2009. Well I'm back now, and I'm ready to make me a game!... but I'm having some difficulties... Whenever my main character actor collides with the tile actor, he bounces up and down.
If I remember correctly, in an earlier version of GE, all I had to do to prevent bouncing was to set the first value in physical response to zero. This version of GE won't allow me to set that value to zero. I did eventually find a number where the actor stopped bouncing. So then I added an animation to the actor... and then it started bouncing again. Note that I did not change the physical response settings, just the animation. Is GE programmed to handle actors of different sizes differently when it comes to physical response? If so, how can I make more consistent, desired results? Would it be better if I used an alternate collision system, and if so, could you show me how to make one?
If I remember correctly, in an earlier version of GE, all I had to do to prevent bouncing was to set the first value in physical response to zero. This version of GE won't allow me to set that value to zero. I did eventually find a number where the actor stopped bouncing. So then I added an animation to the actor... and then it started bouncing again. Note that I did not change the physical response settings, just the animation. Is GE programmed to handle actors of different sizes differently when it comes to physical response? If so, how can I make more consistent, desired results? Would it be better if I used an alternate collision system, and if so, could you show me how to make one?