gameEditor 1.4.1 Announcement [Beta Released]
Posted: Mon Aug 12, 2013 10:05 pm
Beta released for linux and windows!
Next month I'll be releasing an update to version 1.4. This release focuses on improving the overall experience and flow while using gameEditor, by adding things like shortcuts, and other key bindings.
Some of the changes so far:
Added many new keybindings/shortcuts.
Note: It isn't a major feature update like 1.5, so it won't have the performance boosts mentioned in the 1.5 release, nor will it have physics/scaling/rotation.
-Edit
Here's the beta version of 1.4.1. The zip includes the Linux and Windows editor and exports. Other editor/engines are currently not built and will be there in the full release.
Next month I'll be releasing an update to version 1.4. This release focuses on improving the overall experience and flow while using gameEditor, by adding things like shortcuts, and other key bindings.
Some of the changes so far:
Added many new keybindings/shortcuts.
- Save (Ctrl-s)
- Save as (Ctrl-Shift-S)
- Load (Ctrl-l)
- Export (Ctrl-e)
- Open control panel (Ctrl-p)
- Add Actor (Ctrl-a)
- Game Mode (Ctrl-g)
- Quit (Ctrl-q)
- Lock Actor (l)
- Remove Actor (Ctrl-backspace)
- Nudge actors with control arrow keys (Ctrl-Arrow Keys)
- Clicking actors while holding Ctrl-d will delete them.
- Fixed ticket #33, the unparenting positioning glitch.
- Fixed ticket #38, the wait for immediate action crash bug.
- Fixed ticket #40, directional_velocity properly updated in draw.
- Fixed ticket #39, PlaySound2 and PlayMusic2 gui interface supports infinite looping.
- Fixed ticket #88, can't turn the view actor off.
- Custom script editor size.
- Faster deletion of actors (right click menu now can delete actors).
- The missing 2 functions (getAnimIndex2, getAnimName2, DestroyTimer2, getclone2)
Note: It isn't a major feature update like 1.5, so it won't have the performance boosts mentioned in the 1.5 release, nor will it have physics/scaling/rotation.
-Edit
Here's the beta version of 1.4.1. The zip includes the Linux and Windows editor and exports. Other editor/engines are currently not built and will be there in the full release.