Naming actors bugs
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in the "data" file, is it possible to put sub-folders?
i should explain my problem : GE seems to conflict when dealing with actors having the First letter of their name same (ex Wall (actor1) and Weird (actor2)).
i have an animation sequence on one actor named Guy.png (15 frames) and another actor named Game-Over.png (5 frames). On KeyLeft, my actor plays "Guy*.png".
But in my game, on Left Key, u first get the Guy*animation sprites and then the Game-Over*animation sprites
So this brings me to my prevoius question : can we create sug-folders in the data file to avoid such conflicts ?
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i should explain my problem : GE seems to conflict when dealing with actors having the First letter of their name same (ex Wall (actor1) and Weird (actor2)).
i have an animation sequence on one actor named Guy.png (15 frames) and another actor named Game-Over.png (5 frames). On KeyLeft, my actor plays "Guy*.png".
But in my game, on Left Key, u first get the Guy*animation sprites and then the Game-Over*animation sprites

So this brings me to my prevoius question : can we create sug-folders in the data file to avoid such conflicts ?
