Playback Differs In Compiled Programs
Posted: Sun Dec 18, 2005 2:22 pm
Hi:
I've got a basic space shooter that fires rockets at asteroids.
It works PERFECTLY in the design environment but the missiles are off-course in the Windows compiled version.
The funny thing is that if I press the screen in the same spot again within a short time period, it then works correctly.
I've tried different methods of moving the missiles looking for a work around but no success. All methods work in the design environment, so my coding must be okay.
I have a similar problem with another program for the Pocket PC. Works great in design but sends a projectile in the wrong direction under certain conditions in the compiled version.
Is this a bug or am I just missing something?
It seems like an error in the run-time engine related to moving actors.
How can I fix or work around this problem?
Have other people had similar problems?
--Steve
http://pdatoday.blogspot.com
I've got a basic space shooter that fires rockets at asteroids.
It works PERFECTLY in the design environment but the missiles are off-course in the Windows compiled version.
The funny thing is that if I press the screen in the same spot again within a short time period, it then works correctly.
I've tried different methods of moving the missiles looking for a work around but no success. All methods work in the design environment, so my coding must be okay.
I have a similar problem with another program for the Pocket PC. Works great in design but sends a projectile in the wrong direction under certain conditions in the compiled version.
Is this a bug or am I just missing something?
It seems like an error in the run-time engine related to moving actors.
How can I fix or work around this problem?
Have other people had similar problems?
--Steve
http://pdatoday.blogspot.com