Better way of doing this? Facing the mouse
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- Code: Select all
char *key=GetKeyState();
angle=direction(xscreen, yscreen, xmouse, ymouse);
switch(mov) {
case 0: // not walking
if(angle>=-145&&angle<45) {
ChangeAnimation("Event Actor", "standRight", NO_CHANGE);
}
if(angle>=45&&angle<145) {
ChangeAnimation("Event Actor", "standUp", NO_CHANGE);
}
if(angle>=145&&angle<245) {
ChangeAnimation("Event Actor", "standLeft", NO_CHANGE);
}
if(angle>=245&&angle<345) {
ChangeAnimation("Event Actor", "standDown", NO_CHANGE);
}
break;
case 1: //moving
if(angle>=-145&&angle<45) {
ChangeAnimation("Event Actor", "walkRight", NO_CHANGE);
}
if(angle>=45&&angle<145) {
ChangeAnimation("Event Actor", "walkUp", NO_CHANGE);
}
if(angle>=145&&angle<245) {
ChangeAnimation("Event Actor", "walkLeft", NO_CHANGE);
}
if(angle>=245&&angle<345) {
ChangeAnimation("Event Actor", "walKDown", NO_CHANGE);
}
break;
}
if(key[KEY_d]==1 || key[KEY_a]==1 || key[KEY_s]==1 || key[KEY_w]==1) {
mov=1;
}
else { mov=0; }
if(key[KEY_d]==1) {
x+=5;
}
if(key[KEY_a]==1) {
x-=5;
}
if(key[KEY_s]==1) {
y+=5;
}
if(key[KEY_w]==1) {
y-=5;
}
Can someone clean this up? I'd like to know a shorter and more effective way of doing this
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EDIT!
I have edited the code on my side and figured it out
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![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)