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Golden Soul GP2X demo

PostPosted: Wed Sep 06, 2006 2:51 pm
by relaxis
Hi guys, it's been a while since I made any updates on Golden Soul for the GP2X - I've been working hard at it and so I thought you guys deserved the intro animation at least -

download the demo here

http://www.yourfilehost.com/media.php?c ... file=g.zip

Visit the development website here

http://goldensoulgp2x.cogia.net


- Positions are available in the team!!!!

TO DO LIST-
----------------------------------
NEED SOME KIND OF A BATTLE SYSTEM (SCRIPTED)
- RTS OR TURN BASED?
AN INVENTORY SYSTEM (SCRIPTED)
A SPRITE ARTIST TO DRAW MONSTERS (ANIMATED WITH ATTACK)
A SPRITE ARTIST TO DRAW ANIMATIONS (BATTLE, WEAPON ETC...)
A SPRITE ARTIST TO DRAW WEAPONS TO CHARACTER SPRITES
A SPRITE ARTIST TO DRAW ITEMS
A TEXT BOX SYSTEM (SCRIPTED)
A QUEST SYSTEM (SCRIPTED)
A SAVE AND LOAD GAME SYSTEM (SCRIPTED)
A START MENU
AN IN-GAME MENU


DONE
---------------------------------
INTRODUCTION ANIMATION
CHARACTER SPRITES
MUSIC/SOUNDS RIPPED FROM VARIOUS SOURCES
REQUEST MADE FOR MAP SUPPORT

NEEDED
--------------------------------
A MAPPING PROGRAM THAT SAVES TO BMP

PostPosted: Wed Sep 06, 2006 5:49 pm
by pavel329
Cool.If you want i could help you.I am great at getting sprites and stuff like that.

PostPosted: Wed Sep 06, 2006 5:52 pm
by relaxis
none of the sprites will be ripped from any source - only tiles until such time that a tile artist is willing to come up with some.

What I really need is a programmer.

PostPosted: Wed Sep 06, 2006 5:53 pm
by pavel329
For wat kind of stuff?

PostPosted: Wed Sep 06, 2006 5:54 pm
by pavel329
ok

PostPosted: Wed Sep 06, 2006 5:54 pm
by pavel329
oh i see wat kind of game ur making.It looks a little like final fantasy.I am making a zelda game just ike that.

PostPosted: Wed Sep 06, 2006 6:37 pm
by relaxis
it's called an rpg

PostPosted: Wed Sep 06, 2006 6:49 pm
by Novice
I can help you with some sprites and tiles but notihg to much, i don't have very much free time. I'l send you some of my work later, so you can check it out.

PostPosted: Wed Sep 06, 2006 11:18 pm
by Game A Gogo
relaxis wrote:only tiles

I nust say, I am better at making Tiles/Sprites then making "Player" REALLY!

PostPosted: Thu Sep 07, 2006 12:42 pm
by relaxis
I'm using Tiles from RMXP.

I've updated the main thread with the list of things I need. I'm considering this game as a global project btw...

PostPosted: Thu Sep 07, 2006 1:46 pm
by Hyperyon
I cant judge much from a intro,but it seems interesting.
I think the game title should be more 'artful' rather than a normal font.

PostPosted: Thu Sep 07, 2006 1:54 pm
by relaxis
The game title will be better. Unfortunately I'm not much of a pixel artist but if someone comes up with something good I'll be happy to use it. However graphic wise I'm looking for HIGH QUALITY stuff. I want this project to be the best this community has ever worked on.

Makeslane - is there any possibility that you might be able to aquiesce to a few requests to modify the engine so that this might be possible?

PostPosted: Thu Sep 07, 2006 2:02 pm
by makslane
What kind of changes?

PostPosted: Fri Sep 08, 2006 12:43 pm
by relaxis
well - for the loadgame function in the scripteditor -

it would be great if this could be hard coded into the engine as a menu - my idea is to use different GE files as "maps" - this way the game would run more smoothly but whole executable files might be a bit too much - it would also be too easy to cheat - perhaps create some kind of DAT in it's place?

The loadgame thing could also be put in the actor control box for simplification.

Also the tile mapping feature is really bad - there's no pallette or grid snap - the tiles also slow the game down A LOT unless they're pre-rendered and that's not good.

Also I noticed that there doesn't seem to be any way to make an event loop. For instance, if I create a series of events for an actor - I can't make them loop until a key is press -

eg

Press start img - transparency 100%
timer 1000ms
transparency 0%
timer 1000ms
transparency 100%
LOOP

PostPosted: Fri Sep 08, 2006 2:11 pm
by makslane
To make this kind of loops that uses a 'wait' command are not possible.
Instead, You need to use timers or the 'Draw Actor' event.

About the easy access to the Load and other functions, I think the next interface will solve this problems.