Clone, or maybe animindex...problems with exe
Posted: Mon Jul 11, 2011 3:58 am
So I have a game I'm making (completely over-the-top) called awesome man and it's like a beat em' up game. Everything works fine in the editor but when I export the game the enemies are constantly attacking and not changing animations at all.
So my question is, are there any known problems with clones or using switch(animindex) when exported? Maybe my code is a little long at 106 lines for the enemy AI and collision system, but the enemies do have decent AI, 3 attacks, and 11 animations each. I'm not saying I'm the best coder in the world but everything I see should work since others use clones and I'm sure animindex in exported games and it doesn't seem to be effect them.
Anyway, hope someone knows something. At least a "yup those things don't work right when exported" so I know I'm not crazy. And P.S you should watch the random youtube video for this game I have in my signature!
So my question is, are there any known problems with clones or using switch(animindex) when exported? Maybe my code is a little long at 106 lines for the enemy AI and collision system, but the enemies do have decent AI, 3 attacks, and 11 animations each. I'm not saying I'm the best coder in the world but everything I see should work since others use clones and I'm sure animindex in exported games and it doesn't seem to be effect them.
Anyway, hope someone knows something. At least a "yup those things don't work right when exported" so I know I'm not crazy. And P.S you should watch the random youtube video for this game I have in my signature!