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Megaman Zero (GBA) Game Style

PostPosted: Tue Dec 05, 2006 4:07 pm
by Virtual3oy
I'm starting from zero. I don't know much about game programing. I want to make a game for GP2X that look like Megaman Zero.
I've found this site http://www.megaman-newhorizon.com .
I want to make a game like the demo from that site.
Until now i only have the sprites (modificated by me).

I want to know how to do:
- carecter basic moves http://www.megaman-newhorizon.com/basicactions.php
- to put movie on start of the game (and what format i need)
- to build menu
- To have a Level Select option (You can retry every level after you complet him)
- to make some bosses
- and how i put controls (for GP2X)
- customized pause menu (2 options : Continue / Quit o main menu)

The controls I want:

^ = up (and go trough doors)

V = down

-> = left (run left)

<- = right (run right)

A = jump

B = attack (shoot)

Y = Dash

X = Shield (can't move when press X / reflects enemy shootes)

Start = Start / Pause

Select = Select (use as start in main menu)

Until now I have only the sprites.

PostPosted: Tue Dec 05, 2006 6:26 pm
by Kodo
I want to know how to do:...


I think you're biting off too much as a beginner. You can't expect to knock out a game without taking time to learn your tools (same goes for anything in life, not just GE). I suggest you learn the basics and just play around before launching into a major project.

The people here will always be happy to help out, if you have specific problems just post ;)

It's worth first downloading and pulling apart the demos (and anything else you can find that's been posted up on the forums) and tweaking code, changing things and doing your own to really understand how it all works. GE is more than capable of doing the things you want it too, it just takes time.

PostPosted: Tue Dec 05, 2006 9:44 pm
by Hedfone
Quote:
I want to know how to do:...


I think you're biting off too much as a beginner.


Amen Steve :wink:
I remember the first time I tried GE. It was BRUTAL!! :P:D
I didn't touch it again for a week I was so frustrated :lol:
Dont let the same thing happen to you Virtual3oy!!
Start off simple then get big..... :D
Good luck, and dont forget about this game for later on so's you can come back to it.

Suggestion!

PostPosted: Fri Dec 15, 2006 9:23 am
by defalkner
I am a visual basic programmer and it's not fun - I am migrating to GE for my game programming (it's easier for the simple games I like) and am just getting my pallet wet with it now.

I am stumped, confused and bewildered.

It's a new interface and the layout & events are kicking my butt. Even someone like myself with experience with another language. I, myself, am starting off with a basic black & white "mario style" SUPER-SIMPLE game (if thats what you even want to call it). DO THE SAME. Get yourself used to the stick man actor, and start off with even handling like moving left and right.

Under "HELP > GETTING STARTED " there are animated tutorials. There a bit cumbersome at first. I am actually screen-capturing each tutorial and converting them to a self-contained shockwave flash video to watch while I follow along and get used to things so I can pause, fast forward ext. I'll e-mail them on request - they range from 800kb to 11mb.

Just start off basic and get used to event handling. I think the interface is the biggest hurdle. Once you get used to it you can navigate your game idea better with the tools at hand.

PostPosted: Fri Dec 15, 2006 12:29 pm
by Troodon
Practise makes perfect
Start with the tutorials and play with the events. When you get better, navigate to Documentation and read the script reference.
:D If you have problems you can ask them from this forum. This is a good forum for newbies. I know other forums where people react to newbies like: "READ THE F** MANUAL!!"
Here all the questions, even the classic "Jump question" are been answered again and again for those who wants to know.
:wink: Sorry my bad english.

PostPosted: Fri Dec 15, 2006 3:56 pm
by Sgt. Sparky
yeah, the first game I made was, well,.... not that good,the actor went left right and jumped and he also jumped on top of little green blobs,
the game was as good as my old animations,(5 colours - 100 colours)

Here's Something To Help Out

PostPosted: Sat Dec 16, 2006 12:27 am
by defalkner
One of the biggest hurdles is getting all your animation and art together. I found an awesome site that has hundreds of pre-animated characters good for practice.

There all characters from SNES, NES, Genesis, Neo Geo, GB, GBA games - where the characters animations have been extracted into .gif files. I found it and wanted to share it. The site even contains all the non-animated sprites. This would be great resource for a beginner to learn with.

http://www.gsarchives.net/index2.php

Select the game system and find familiar games and use the sprites (characters). I found so many I am overwhelmed now. Happy gaming.

PostPosted: Sun Jan 14, 2007 3:53 pm
by Lysekoid
My favorite platform is the GBA. Me and my friends have been at it since 2003. It requires hardware knowledge, C and assembly programming, although we also use a lot of C++ for the game engine.