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Ingame Surface Loading

PostPosted: Fri Jun 22, 2007 10:05 am
by summer_goth
Hi everyone, I'm new and had a look through the forums but I have a couple of questions.

Does game editor load all the surfaces and sounds when starting up and keep them in memory?

Hence for a big game is it possible to say when surfaces should be created? I am busy developing an adventure game (similar to Day of the Tentacle and those old point and click Sierra games). The game is for a PocketPC and it has quite a lot of graphics.

Can Game Editor be used to make such a game? ie not load all the graphics when the game start up.

I also see that there is no getPixel function. Is there a way to create vectors and then check to see if a point is in a vector?

Thank you very much for your time.

PostPosted: Fri Jun 22, 2007 11:25 pm
by Fuzzy
The collision detection and activation regions will handle what you need to do. Yes, an adventure game like that is possible.

PostPosted: Sat Jun 23, 2007 6:00 am
by summer_goth
Ah activation regions. I wondered what that did. Thank you very much for your help Fuzzy.