Ingame Surface Loading
Posted: Fri Jun 22, 2007 10:05 am
Hi everyone, I'm new and had a look through the forums but I have a couple of questions.
Does game editor load all the surfaces and sounds when starting up and keep them in memory?
Hence for a big game is it possible to say when surfaces should be created? I am busy developing an adventure game (similar to Day of the Tentacle and those old point and click Sierra games). The game is for a PocketPC and it has quite a lot of graphics.
Can Game Editor be used to make such a game? ie not load all the graphics when the game start up.
I also see that there is no getPixel function. Is there a way to create vectors and then check to see if a point is in a vector?
Thank you very much for your time.
Does game editor load all the surfaces and sounds when starting up and keep them in memory?
Hence for a big game is it possible to say when surfaces should be created? I am busy developing an adventure game (similar to Day of the Tentacle and those old point and click Sierra games). The game is for a PocketPC and it has quite a lot of graphics.
Can Game Editor be used to make such a game? ie not load all the graphics when the game start up.
I also see that there is no getPixel function. Is there a way to create vectors and then check to see if a point is in a vector?
Thank you very much for your time.