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First test of the Behavior panel added to the source tree

PostPosted: Tue Dec 09, 2008 12:10 pm
by makslane
I've added the first codes of the Behavior panel to the source tree.
You can see what's will be the Behavior panel here:
http://code.game-editor.com/ticket/10

The code is here:
http://game-editor.svnrepository.com/sv ... /Behavior/

The code now generates a standalone executable thats generates a XML description of the blocks.
The final version will be integrated into main Game Editor source code and must generates C code to be compiled by the game engine.

Thanks,
Makslane

Re: First test of the Behavior panel added to the source tree

PostPosted: Tue Dec 09, 2008 12:15 pm
by makslane
A good test file for the Behavior is:
http://game-editor.svnrepository.com/sv ... 2.jigscene

This file will generates the follow structure of blocks:
behavior.png

Re: First test of the Behavior panel added to the source tree

PostPosted: Fri Dec 12, 2008 10:49 pm
by jimmynewguy
cool, too confusing for me........but still COOL! I'm glad to see GE is on its way to a new version :lol: :D :D :D :lol: :D :D :lol: :lol: :mrgreen: :mrgreen:

Re: First test of the Behavior panel added to the source tree

PostPosted: Sat Dec 13, 2008 1:02 am
by makslane
You will be able to make actions without need to write codes.
You only need to put the blocks on the behavior panel.

And more, new blocks can be done by anyone and added to the Block palette. So, you can create a block "move to right 10" instead "x = x + 10;" and make it available for others.
But if you need something thats canĀ“t be done with the blocks, you always can use the script editor.

Re: First test of the Behavior panel added to the source tree

PostPosted: Sat Jan 10, 2009 11:27 am
by Kalladdolf
A marvellous goody for newbies!
great job.