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TestRace360

PostPosted: Wed Nov 21, 2007 11:12 pm
by Rux
I haven't posted a game in a long time. The reason is because of the following: I get a new Idea, try it and find out it's too hard, get board with it, get a new idea.

Test Race360 is a short game I made to test out my 360 degree animations. It works, and it has a CPU to race against.

Controls are easy. Up and down to move forward and back. Use the mouse to turn. First Person to 3 laps wins. After 3 laps the game will instantly restart. If you want to quit press Q. Tell me what you think of it. It's not good of course its my first 360 degree game. If you no how to make it slow down (not just stop) when a key is up, let me know.

Re: TestRace360

PostPosted: Thu Nov 22, 2007 11:18 am
by Spidy
HEY RUX thats nice the car is moving with mouse can u give me the game data

Re: TestRace360

PostPosted: Thu Nov 22, 2007 4:52 pm
by Kalladdolf
nice.
:)

Re: TestRace360

PostPosted: Thu Nov 22, 2007 4:55 pm
by Spidy
man just read the topic carefully press Q button to exit Rux write this in topic

Re: TestRace360

PostPosted: Thu Nov 22, 2007 5:04 pm
by Kalladdolf
what?

Re: TestRace360

PostPosted: Thu Nov 22, 2007 5:06 pm
by Spidy
hey u editt your post hahaha very cleaver!! :D

Re: TestRace360

PostPosted: Thu Nov 22, 2007 5:07 pm
by Kalladdolf
oh, thank you :)

Re: TestRace360

PostPosted: Thu Nov 22, 2007 5:08 pm
by Spidy
WELCOME!!

Re: TestRace360

PostPosted: Fri Nov 23, 2007 4:01 pm
by Rux
Spidy wrote:HEY RUX thats nice the car is moving with mouse can u give me the game data


No, but I can give you the script. This script can work with any 360o animation starting right and rotating left.

On the 360o character -> Draw Actor ->
Code: Select all
angle = direction(x, y, //360oactor\\.x, //360oactor\\.y) / "360 divided by number of frames the 360o actor has TIP:Use windows Calculator";


To make it move, on key down move key,
Code: Select all
double newframe = (animpos/nframes)*360;
vectoradd(&angle, &directional_velocity, newframe, "velocity you want the player to move"

Re: TestRace360

PostPosted: Fri Nov 23, 2007 6:40 pm
by cyber ruler
an easier way to make a car move with the mouse is have the mouse actor a parent. not that hard to figure out :| no offence :wink:

Re: TestRace360

PostPosted: Sat Nov 24, 2007 3:27 am
by Rux
cyber ruler wrote:an easier way to make a car move with the mouse is have the mouse actor a parent. not that hard to figure out :| no offence :wink:



NOT MOVE WITH THE MOUSE, POINT AT THE MOUSE.

Re: TestRace360

PostPosted: Sat May 03, 2008 5:22 pm
by boxmanbr
lol, this game have a error, the car go to the center of the cursor and no to the point of cursor
How resolves:you need to put a point with 1 pixel on the point of the mouse, and put the point to set parent of the cursor
and put the car to aim on the point, no at cursor

sorry if you no know what im say, im is brazilian... :?

Re: TestRace360

PostPosted: Sun May 04, 2008 3:42 pm
by boxmanbr
im found other error, if you go backward, the lap set more one, on backward you no can put more one lap...