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Actor's Detailed Information system

PostPosted: Sun Jun 24, 2012 3:53 pm
by Divyanshu33
ACTOR's DETAILED INFORMATION SYSTEM includes the description of all the variable associated with actor. This Program is just for knowing what is the use of variabes associated with the actor (like -xscreen, yscreen, ......) . After making this program it made very easy for me to understand "what these for ? ".This the sample image from my program (GIVEN BELOW for download)---->>>>>>>>>
:D :D :D :D
Usage Instruction : Just move to mouse and watch the variables changing !!!! :shock:
For any help or if the thing is not working then do send me a email on divyanshu.tiwari33@gmail.com and also provide your email id
this program is free to mock !! if you want some game resources then do send me an email and include your email id

Here is a link to a helpful tutorial to design your own 8-bit characters and animate them :
1)http://www.gomediazine.com/tutorials/illustrator/animated-gif-8bit-characters-part-1-design/
1) http://www.gomediazine.com/tutorials/an ... animation/

Re: Actor's Detailed Information system

PostPosted: Sun Jun 24, 2012 4:59 pm
by skydereign
So you know, you can have more than one line of code per script editor event. Currently you have 12 different actions in the actor's draw event, where you only need one script editor event. Combining them makes things much easier to look at and to change if need be. Also, you can use single text actor (or one with clones) to write out all the information. That way you don't have to create too many unnecessary text actors. What all of the built in actor variables do (save for pathxpos/pathypos) are found in the script reference. If you ever want to know how something works, it is usually the place to go. http://game-editor.com/docs/script_reference.htm