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Re: Sonic Velocity

PostPosted: Mon Jan 16, 2012 4:56 am
by happyjustbecause
Sounds good so far :) . Nice to see that your progressing through the making of the game! I'm curious how the game will play out with fully voiced acted cut scenes! The first video you released showing of the voice/cutscene seemed to be high quality voice acting. Continue the great work on this! :wink:

Re: Sonic Velocity

PostPosted: Tue Jan 24, 2012 12:23 pm
by CrimsonTheDarkBat
Thanks mate! :D Sadly I'm still lacking in voice actors - only two characters have their voices as of yet. :( Need to do more requests xD

Re: Sonic Velocity

PostPosted: Tue Jan 24, 2012 2:54 pm
by Hblade
I could alter my voice and accent if you need. :)

Re: Sonic Velocity

PostPosted: Sat Jan 28, 2012 9:35 pm
by CrimsonTheDarkBat
Thanks dude :) May need ya sometime. :P

Re: Sonic Velocity

PostPosted: Mon Jan 30, 2012 11:49 pm
by Hblade
OKay :3

Re: Sonic Velocity

PostPosted: Fri Feb 03, 2012 4:47 pm
by CrimsonTheDarkBat
Screenshot time!

This is the first level - Emerald Plain, Act 1!

Image

Note the fancy focal blur on background graphics and the 2.5D style grass. :D

Re: Sonic Velocity

PostPosted: Fri Feb 03, 2012 7:43 pm
by SuperSonic
Oh man, that's so cool +1 :D

Re: Sonic Velocity

PostPosted: Fri Feb 03, 2012 8:30 pm
by CrimsonTheDarkBat
SuperSonic wrote:Oh man, that's so cool +1 :D


Sweet, thanks dude! :D +1 in return! 8)

Re: Sonic Velocity

PostPosted: Fri Feb 03, 2012 8:43 pm
by SuperSonic
CrimsonTheDarkBat wrote:Sweet, thanks dude! :D +1 in return! 8)

Lol :lol:

Re: Sonic Velocity

PostPosted: Fri Feb 03, 2012 10:53 pm
by phyzix5761
Looks great so far! Just a small suggestion. Your background, including clouds, should be out of focus if that tree is going to be out of focus so the depth-of-field makes sense. Right now it doesn't make too much sense to see sharp clouds behind that blurred tree.

Re: Sonic Velocity

PostPosted: Sat Feb 04, 2012 11:46 am
by CrimsonTheDarkBat
phyzix5761 wrote:Looks great so far! Just a small suggestion. Your background, including clouds, should be out of focus if that tree is going to be out of focus so the depth-of-field makes sense. Right now it doesn't make too much sense to see sharp clouds behind that blurred tree.


Thanks for the kind words! :)

Hmm...too true! Noted, and fixed - how's this look? :D

Image

Re: Sonic Velocity

PostPosted: Sat Feb 04, 2012 2:28 pm
by CrimsonTheDarkBat
Ok then, I've had a private Tech Demo finished since the start of the year that only a few people have seen so far. But hell, what better way to demonstrate Sonic: Velocity's improvements over it's predecessor than to showcase a video of said demo. :D

Here's Tech Demo 1 for your viewing pleasure:



NOTE: Actual framerate is much better than what Youtube puts out. xD

Bear in mind, this is very early stuff yet and things should only improve in quallity in later releases! Also, I'm planning on making a working spin dash maneuver soon! =D

Re: Sonic Velocity

PostPosted: Sat Feb 04, 2012 3:41 pm
by SuperSonic
That's a wicked sweet movie 8)

Re: Sonic Velocity

PostPosted: Sat Feb 04, 2012 6:28 pm
by CrimsonTheDarkBat
SuperSonic wrote:That's a wicked sweet movie 8)


Thank ya! 8)

Ooh ooh - I have found THE trailer music for this game:



Is it not badass? xD

Re: Sonic Velocity

PostPosted: Sat Feb 04, 2012 9:56 pm
by Hblade


I'm not sure about the usage rights though ^^