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Re: Creating an Inventory

PostPosted: Sat Apr 11, 2009 4:14 am
by skydereign
Okay, this works, but as I said before, I did this a while back. I have progressed greatly since then, and I am making a better version of this, so if you want to wait, I will hopefully have it done by tomorrow. But this version only has one storage actor, and is a little cleaner.

Re: Creating an Inventory

PostPosted: Sun Apr 12, 2009 7:50 am
by TheIllusionist
I'm not meaning to be rude or anything, but is the new demo almost done yet?

Re: Creating an Inventory

PostPosted: Sun Apr 12, 2009 12:37 pm
by skydereign
Oh, I posted a new demo Game Demos. Forgot to mention it. It does use higher level coding, but it works.
http://game-editor.com/forum/viewtopic.php?f=6&t=6673#p47670
If you have any questions, I will be gone for a week. So I probably won't be able to answer them for awhile.

Re: Creating an Inventory

PostPosted: Tue Apr 14, 2009 8:40 pm
by TheIllusionist
I still don't know where to put the discription or use of each item

EDIT
I'm so stupid. :oops: I forgot to say when an item is used, all the items slide back a space so that the first slot isn't empty :oops:
It's all right if ur tired of helping me out and don't want to do that :mrgreen:

Re: Creating an Inventory

PostPosted: Tue Apr 21, 2009 11:42 pm
by skydereign
Okay, I added what you wanted to the topic from my other post, I believe. If not just tell me.