Which animation loading method would be less cpu intensive?
Posted: Mon Aug 28, 2006 10:14 am
If I have an image of a car with 36 frames, which would be the best choice to load the files. I am talking about pocket pc platform so every optimization helps.
1. Load all 36 images with seperate names like car1.bmp, car2.bmp, and so forth using multiple images.
2. Load one larger image containing all 36 images in frames.
3. Compile all images into an animated gif and load that.
I know a smaller file size would load faster, but assuming all options had the same file size, which would put less strain on the processor?
1. Load all 36 images with seperate names like car1.bmp, car2.bmp, and so forth using multiple images.
2. Load one larger image containing all 36 images in frames.
3. Compile all images into an animated gif and load that.
I know a smaller file size would load faster, but assuming all options had the same file size, which would put less strain on the processor?