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Sleepy Hollow

PostPosted: Sat Dec 14, 2013 12:20 am
by arcreamer
Here is a screen for my very nascent game so far called Sleepy Hollow. Here is a bit of a rundown: The main character is of course, the headless horseman. (well, he's not really headless... I gave him a jack-o-lantern for a head.) The story is still a blur in my head, but the game will be composed of around 8 levels with each in a different setting. E.g. a forest, (what you see in the screenshot), a town, etc. In order to pass through the end of each level, you must collect a certain number of heads and locate the hidden key to get through the gates. All models/textures are created by me using a combination of photoshop and 3DS Max. I am not a modelling nor a photoshop expert. I know the basic fundamentals of each and that's about it. Let me know what you think

P.S. if you notice, the main character is PACMAN! Don't be afraid! The headless horseman is fully rigged, I just have been slacking on creating his walk animation and other animations.. been working more on the game itself lately such as the on-screen UI which I finished just last night.

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Re: Sleepy Hollow

PostPosted: Tue Dec 17, 2013 11:45 pm
by arcreamer
More screenshots of the work so far. Gave the whole ambience a darker feel.

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Re: Sleepy Hollow

PostPosted: Wed Dec 18, 2013 5:12 pm
by lcl
That looks epic! Beautiful graphics!
I'm looking forward to get to try the game, even just a demo version of it!
Keep up the good work! :)

Re: Sleepy Hollow

PostPosted: Fri Dec 20, 2013 11:30 pm
by arcreamer
I decided to remodel my horseman since he was the first thing I modeled, and the overall graphics are starting to look better than his original model.. so I decided to buff him out a little.

He is untextured at the moment since I just finished remodelling him.
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Re: Sleepy Hollow

PostPosted: Tue Dec 24, 2013 8:44 am
by arcreamer
Remodeled and retextured. Buffed him out a little to fit the game better

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Re: Sleepy Hollow

PostPosted: Wed Dec 25, 2013 3:37 pm
by Goettsch
wwwooowwww,3d models
what do you use to make them?

Re: Sleepy Hollow

PostPosted: Thu Dec 26, 2013 9:58 pm
by arcreamer
I use 3ds max

Re: Sleepy Hollow

PostPosted: Thu Dec 26, 2013 10:24 pm
by Goettsch
i have 3ds max 2010 but i never learned to use it

Re: Sleepy Hollow

PostPosted: Sun Dec 29, 2013 2:08 am
by arcreamer
deleted this pic. outdated graphics

Re: Sleepy Hollow

PostPosted: Sun Dec 29, 2013 2:04 pm
by Goettsch
looks really good,when will be the first demo ready?

Re: Sleepy Hollow

PostPosted: Mon Dec 30, 2013 4:01 am
by arcreamer
working on the coding side of it now. it depends on how smoothly it comes

Re: Sleepy Hollow

PostPosted: Wed Jan 01, 2014 2:42 am
by Jagmaster
Nice work, I'm fond of adapting 3D graphics to 2D games as well. Keep it up!

Re: Sleepy Hollow

PostPosted: Tue Jan 07, 2014 12:10 am
by Hblade
Looks amazing

Re: Sleepy Hollow

PostPosted: Tue Jan 07, 2014 6:27 am
by LeeFesler
I love the idea coming from this!!!! Solo can't wait for a demo. :D I could help with ideas with the programming, but its your game!!! It'll be your amazingness. :D

Re: Sleepy Hollow

PostPosted: Thu Jan 16, 2014 8:03 am
by arcreamer
Been working on something really cool for this. It's going to be the introduction. I've been working on it since a few days before new years and I really like how its coming along. Will be up within the next 4 days.