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A problem who is "strong"!

PostPosted: Sat Nov 03, 2007 8:51 pm
by Azou
Hi! i've got a problem:when i active the "key are pressed in order",i can stay 10 minutes before push them.I wanna mean that if i wrote key a and key b, i can push the key a,stay while 10 minutes,push the key b,and that will work!! How may i repair this problem?? :(

Re: A problem who is "strong"!

PostPosted: Sat Nov 03, 2007 10:42 pm
by Troodon
You can make a variable which is zeroed with a timer. I mean, you click 'a' and a timer starts and variable becomes 1. Now, if you press the 'b' and the variable == 1, something will happen. If the timer goes off, it makes the variable back to zero and b doesn't work anymore.
:D

Re: A problem who is "strong"!

PostPosted: Sat Nov 10, 2007 1:40 pm
by Azou
Well...I understoot,but this is not clear...Can you explain me more?, :D :P

Re: A problem who is "strong"!

PostPosted: Sat Nov 10, 2007 9:14 pm
by Troodon
Ok, make a variable called memory.
In the create actor event, the mermory is 0.

In the key down button of 'a' key ->
create timer: "repress" time 2000ms
script editor: memory = 1;

In the key down button of 'b' key ->
script editor:
if (memory == 1)
{
//the event you want to happen
}

Then in the timer "repress" ->
script editor: memory = 0;

:D

Re: A problem who is "strong"!

PostPosted: Sat Nov 17, 2007 4:52 pm
by Azou
Okay that great thanx a lot

Re: A problem who is "strong"!

PostPosted: Sat Nov 17, 2007 4:59 pm
by Troodon
No problem. :)
What kind of game are you working on?

Re: A problem who is "strong"!

PostPosted: Sat Nov 17, 2007 5:09 pm
by Azou
Well now i am working in a action adventure game. If you wanna see the pictures,so you can go at general.There,i have made a topic called about my game the heroes team. The game is about Dragon ball and Naruto. And you,what kind of game are you making? :D

Re: A problem who is "strong"!

PostPosted: Sat Nov 17, 2007 6:04 pm
by Troodon
I'm currently working on three GE projects:
Lightdog = platform adventure
SINI = my old AI project going to be much better than its now
FireFlyer = A minigame which will have huge map
You can see the progress in my signature. :)

Re: A problem who is "strong"!

PostPosted: Sat Nov 17, 2007 6:06 pm
by Kalladdolf
innerestin'
:)
I'm workin' on the sickman xmas edition now.

Re: A problem who is "strong"!

PostPosted: Sun Nov 18, 2007 6:39 pm
by Azou
Say....isn't it difficult to work on two or + games? Me i'm working in one project,but i'm so tied!! :D :cry:

Re: A problem who is "strong"!

PostPosted: Mon Nov 19, 2007 4:05 pm
by Kalladdolf
if u get what u want u can make a masterpiece in one day...
if there's frustrating bugs in your game, it'll take u weeks :!:

Re: A problem who is "strong"!

PostPosted: Mon Nov 19, 2007 6:28 pm
by Troodon
Indeed. Also, if you have slept very well you find bugs and solutions 100 times faster than when you are tired. Sometimes I've been checking the code many times without finding any mistake. Then next morning I see the error the first time I open the script editor. :)

Re: A problem who is "strong"!

PostPosted: Mon Nov 19, 2007 8:21 pm
by Sgt. Sparky
Azou wrote:Say....isn't it difficult to work on two or + games? Me i'm working in one project,but i'm so tied!! :D :cry:

I have worked on about four games at a time once. :lol:
But now I try to only work on one or two at a time. :D
Latest release: http://sgtgamz.freeforums.org/viewtopic.php?p=123#123
:D

Re: A problem who is "strong"!

PostPosted: Tue Nov 20, 2007 10:00 am
by Spidy
Tekdino is a hardworker he is working in my game too.. :D

Re: A problem who is "strong"!

PostPosted: Sat Nov 24, 2007 12:24 pm
by Azou
Are you maaking a Kingdom hearts game?? :D :P