Flawless 4-way movement
Posted: Wed Jan 30, 2013 6:17 pm
Throughout the years we've made plenty of RPG type walking systems, but if you look in RPG Maker the movement is flawless (While moving if you press another key, the other key is disabled for example, so if you hold up and left, your not-always- going to go up or left, you go in the last direction you pressed unless its the opposite direction your going now, in which case you stop in place). Not to mention you move via tiles, and in RPG maker the collision detection is way different.
Is there a way to use GameEditor to replicate this style of movement perfectly?
Is there a way to use GameEditor to replicate this style of movement perfectly?