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Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 7:57 am
by Chai
For putting a game software on Windows Marketplace.
There is one requirement that need our Game-editor software moving to the background
to allow the incoming call user interface to appear on the device screen.

So far, GE is not moving to the background yet. It is my hope that someone can help me to fix this problem.
I also try to config " Windows" and " full screen" both already but it has no luck yet.

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I believe that this below information can help.
Unfortunately, my code # C language knowledge is almost zero.
So, if anyone can help me, it will be appreicated.
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Re: Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 12:17 pm
by OmniArts
Well I would expect that the phone works, as when ever a system message comes through my game minimizes. I will test this feature out tomorrow tho and post my results.

While we are on the subject of requirements.. does any user here use Visual Studio? It would be nice to see the results of a GE app tested in the appverifier tool.
Another requirement of the Marketplace...

Re: Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 6:29 pm
by OmniArts
The first time the call works, but the game does not minmize and stays in the background, once the call has ended i must open file explorer and close it again so the game wll show up

The second time I get a quick flash on the screen, and its hard to tell theres an incoming call.
Thanks for pointing this out Chai! I was about to submit to the marketplace.

Re: Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 8:13 pm
by krenisis
ok i have made many short demo pocket pc games and gameeditor does not allow for the game to be minimized when calling or text inturruption. only one way that does not work all the time is this.....make a startscreen that enters into the game....export the rest of the game pocket pc data because pocket pc data uses less running and processing power...
ok this is another way but markslane will kill me if he sees this....if ur using windows computer download pelles c compiler and redo ur game on there its totally free compiler which exports pocket pc and windows but its really really hard to use so make the game on gameeditor then convert programming to that compiler

Re: Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 8:16 pm
by makslane
I need to investigate this issue. The Game Editor engine looks for sytem events, and I will look why the call events aren't working.
If some one can look the code to help in this issue, is welcome.

Re: Pocket-pc Phone First problem

PostPosted: Thu Oct 22, 2009 8:58 pm
by makslane
I think this error doesn't happens on all devices (there are no complaints at now).
For each message thats popup on the screen, the game must pause and go to the window mode.
I don'tknow whats happen now (I´ve open a ticket in the development site: http://code.game-editor.com/ticket/16).

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 5:15 am
by krenisis
as far as visaul basic i know markslane has a copy so he can run the verification but also i will download version 4 and see if its there iam not sure....but i wont have a chance till this weekend ....but i think the only why to fix it is in c++ because u have to change the gameeditor engine itself those people who have the source code can do it

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 12:29 pm
by makslane
OmniArts wrote:The first time the call works, but the game does not minmize and stays in the background, once the call has ended i must open file explorer and close it again so the game wll show up

The second time I get a quick flash on the screen, and its hard to tell theres an incoming call.
Thanks for pointing this out Chai! I was about to submit to the marketplace.


Can you see the pause menu when the game goes to the background?

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 2:08 pm
by krenisis
ok markslane i can answer that as i made many pocket pc game demos and released them online
1)when call comes in the game stops
2)then u see the X button on top right of screen so u can exit
3)but if u press phone key it doesnt work u cant pick up call
how i know this to be a big problem is i have made many pocket pc game demos and released them online for QVGA VGA AND WVGA....and people will send messages telling me thier likes and dislikes and problems similar to what u do hear if anyone wants to try my game demo go on google and type .......krenisis games....i have several webpages most fun games is mariogun2 and spacefire ....if there is any more questions or u need clarification post or pm me i always respond to everyone iam very receptive person goodluck to all in making games

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 3:02 pm
by makslane
krenisis wrote:1)when call comes in the game stops


Ok, this is the right behavior

2)then u see the X button on top right of screen so u can exit


Can you continue the game by using the menu bar?

3)but if u press phone key it doesnt work u cant pick up call


It is a physical button or an on screen button?

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 8:14 pm
by krenisis
ok i might not have a chance today because i be real busy but i will do it tommorow because iam wanted to know if they is a way to solve it ...but thepocket pc demo i put here earlier is example of what iam talking about extract it from zip only the start screen is exe.... everything else is game data it does take up much running memory that way...and i post a game using the file markslane gave me tommorow or tonight i hope

Re: Pocket-pc Phone First problem

PostPosted: Fri Oct 23, 2009 8:41 pm
by krenisis
ok ur other question yes the onscreen x button comes up when a call OR text comes through but the screen toally freezes
and the phone button is the actual button on the phone not onscreen.

Re: Pocket-pc Phone First problem

PostPosted: Sat Oct 24, 2009 4:46 pm
by Chai
Dear makslane

I just test the file "pocketpc .bin"

The screen of call function is show when someone calling to my PPC
but after that I must reopen the Game soft again because it not resume to software.

It look like completely close the game software because I check on running software and
I didn't see any game software running.

Best regards
Chai

Re: Pocket-pc Phone First problem

PostPosted: Sat Oct 24, 2009 5:11 pm
by makslane
This is the behavior I'm testing: completely close the game when receives an incoming call, just like the iPhone apps.

The incoming call is more important than the game.
This behavior is used in the iPhone, and I think is the best.

Re: Pocket-pc Phone First problem

PostPosted: Sat Oct 24, 2009 5:48 pm
by makslane
Sorry, I was wrong. The iPhone apps stay in background while there is a incoming call.
I will keep working on this issue.

Chai, can you tell me if the game works on the 800x480 device?