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Platform game: Jumping on to tiles
Posted:
Fri Oct 27, 2006 2:34 pm
by robin.deman
Hi there,
I have a question, i am busy making an "run&jump" platform game, kinda like Mario Bros/Rayman/etc.
This thing is that i have an problem with my main "player" (actor) with the tiles.
When his head or any other bodypart hits the top of tiles, the actor "pops" up on the top of the tile..
This way it looks choppy and buggy..
I want the actor on collide with the top side of the tile when the tile collides with the players feet/bottom.
Any ideas anybody?
Posted:
Sat Oct 28, 2006 1:18 am
by Hedfone
You could make the torso and feet two seperate actors and have the feet parents the upper body. That way, when you put a collision, you could have it as only with the feet actor. Hope that helps!
Posted:
Mon Oct 30, 2006 1:19 pm
by robin.deman
Hedfone wrote:You could make the torso and feet two seperate actors and have the feet parents the upper body. That way, when you put a collision, you could have it as only with the feet actor. Hope that helps!
That aint gonna work for me becouse of the animations..
Perhaps i can do something with an mask or something..
Posted:
Wed Nov 01, 2006 12:37 am
by Game A Gogo
make an filled region, make all teh movements on it and all the physical on it, then put your caracter image and animation on another actor, make it parent to the filled region, then after, only put the change animation on that actor, should work!
Posted:
Thu Nov 02, 2006 11:32 am
by robin.deman
Game A Gogo wrote:make an filled region, make all teh movements on it and all the physical on it, then put your caracter image and animation on another actor, make it parent to the filled region, then after, only put the change animation on that actor, should work!
Hi Game A Gogo!
Hmmm... thanks for the feedback but i dont really understand, is there an demo somewhere wich i could look at?
Posted:
Fri Nov 03, 2006 12:44 am
by Game A Gogo
well, its like having a filled region as the primary actor and having another actor that contains teh image and the animatrion.