checkpoints -i wanna tell you how to
Posted: Fri Jul 27, 2007 7:25 am
i have just found out how to make a checkpoint and i really want to share it with you all
first you make an actor (player) and a checkpoint actor (checkpoint) make an event- player collision on any side if actor check point there are two things you can do A) make your check point very high so that the actor cant possibly jump over it and make all the 'monsters' on the other side of it do this event- player collision on any side of actor monster destroy actor player and create actor player on codinetes (put the coordinates of the checkpoint here and make sure you select no on relative to creator(put your mouse over the checkpoint and at the top of the screen (where the options are eg path new actor you will see the coordinates (x axis on the left Y on the right))))or you can just move the actor the the coordinates(this will keep the points)
first you make an actor (player) and a checkpoint actor (checkpoint) make an event- player collision on any side if actor check point there are two things you can do A) make your check point very high so that the actor cant possibly jump over it and make all the 'monsters' on the other side of it do this event- player collision on any side of actor monster destroy actor player and create actor player on codinetes (put the coordinates of the checkpoint here and make sure you select no on relative to creator(put your mouse over the checkpoint and at the top of the screen (where the options are eg path new actor you will see the coordinates (x axis on the left Y on the right))))or you can just move the actor the the coordinates(this will keep the points)