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Activation Events from any clone
Posted:
Mon Feb 05, 2007 7:13 am
by Joshua Worth
Is it possible to receive an activation event from any clone of an actor, because when I just select the actor, it just turns into actor.0 (clone 0).
Help is much appreciated.
Posted:
Tue Feb 06, 2007 2:57 am
by makslane
Is not possible now, but I will put in my task list.
Posted:
Tue Feb 06, 2007 7:13 am
by Joshua Worth
so I will have to do a copy of the code for each?
Posted:
Tue Feb 06, 2007 1:13 pm
by makslane
Can you tell what you want to do?
Posted:
Tue Feb 06, 2007 7:58 pm
by willg101
Event Inheritance ... Would that help?
Posted:
Thu Feb 08, 2007 5:06 am
by Joshua Worth
I have multiple clones of an object that send activation events to one actor. I don't care which of the clones sends it. I just want to run a script when I get an activation event from any of the clones of that actor.
If you(Makslane) want, I can send you the game.