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Re: Making an Inventory

PostPosted: Sat Sep 13, 2008 8:23 pm
by GuybrushThreepwood
Here's a link: http://mac.softpedia.com/progDownload/The-Secret-of-Monkey-Island-Download-10146.html
You also need ScummVM. Here's a link: http://www.scummvm.org/downloads.php
To run it, in ScummVM click add game and find the file, and go into Monkey Island, and click choose
Oh and it doesn't matter about the scripts, I just really want to get this done in a any way possible
Thanx! :mrgreen:

Re: Making an Inventory

PostPosted: Mon Sep 15, 2008 12:53 pm
by Bee-Ant
Oh,so this is ScummVM game? I already own scummVM on my mobile :D
let me try :mrgreen:

Re: Making an Inventory

PostPosted: Fri Sep 26, 2008 5:21 am
by GuybrushThreepwood
Hello? It's getting awfully lonely in here. Anybody's help would nice :mrgreen:

Re: Making an Inventory

PostPosted: Fri Sep 26, 2008 10:02 am
by edh
Can you explain to the group what bee-ants example doesn't do, but your game needs to be able to do? Not everyone has a Scumm emulator, and most have probably not played any of the Monkey Island games (and probably haven't even tried to figure out what a Guybrush Threepwood is).

If you can explain what it needs to do, it's the basics of programming. You need to be able to tell the program what to do, too. So start with people, you already know their language. :)

Re: Making an Inventory

PostPosted: Fri Sep 26, 2008 12:01 pm
by GuybrushThreepwood
Ok. Here's the deal. There's six spaces. 3 across, and 2 down. U pik up an item. whatever it is, it goes into the first slot. the next item u pik up, goes into the slot beside it. when all of the slots get full, and arrow appears on the side that u use to scroll.
There's what i want it to do :mrgreen:

Re: Making an Inventory

PostPosted: Sun Nov 02, 2008 9:34 am
by GuybrushThreepwood
oopsie. i made a mistake. a want it to be 4 by 2. hope that doesnt change anything :mrgreen:

Re: Making an Inventory

PostPosted: Mon Nov 03, 2008 4:07 am
by skydereign
Will there be a limit to the number of spaces available? It displays 8 but will there be a max inventory such as a max of 20 items? You can have multiples of an item, which appears as a number right? And does it matter the complexity of the code? Because I have a smaller version of this which I can tweak to fit your description.

Re: Making an Inventory

PostPosted: Tue Nov 04, 2008 4:37 am
by GuybrushThreepwood
There is no limit to items, but if u pik up more than 1 of the same item, it just goes to the next spot, not show the number of them u have. im not to great a code so as simple as u can make it would be nice :mrgreen:

Re: Making an Inventory

PostPosted: Tue Nov 04, 2008 5:54 am
by skydereign
Similar concept to this? Just with the proper amount of visible tiles and a scrolling feature?
http://game-editor.com/forum/viewtopic.php?f=1&t=6246

Re: Making an Inventory

PostPosted: Tue Nov 04, 2008 6:50 am
by GuybrushThreepwood
ya like that, but when u pik sumthin up u first have to click pick up in the inventory area.
so u click pick up, then click on the item, the main guy walks to it, an then its added to ur inventory... sorry if its kinda confusing :mrgreen:

Re: Making an Inventory

PostPosted: Wed Nov 05, 2008 3:26 am
by skydereign
Can there be a max amount of inventory slots? Because it starts to get a little more complex, or at least using arrays... If you have a max, then I could just increase the amount of tiles for items, then just copy the code and paste to fit the right amount. Then add the proper pickup and scrolling mechanisms. Or is the use of arrays okay with you?

Re: Making an Inventory

PostPosted: Wed Nov 05, 2008 5:09 am
by GuybrushThreepwood
Theres no max, but in order to scroll down, there has to be at least 1 item in the lower slot if u get wat i mean. id show u a picture, but i dont no how :mrgreen:

Re: Making an Inventory

PostPosted: Wed Nov 05, 2008 10:31 am
by DilloDude
Basically, you're going to want a max limit. But you can make it 100 or 500 or 1,000 or something you know you're never going to exceed. What that will be really depends on the type of game, and how many items you can actually get, but you need to have more than (or at least as many as) you need, but not too much more.

Re: Making an Inventory

PostPosted: Wed Nov 05, 2008 11:44 pm
by GuybrushThreepwood
see the thing is, u dont keep all ur items, u use them with other things in the area to proceed in the game, so i cant really say the total of items ill have if get wat i meen :mrgreen:

Re: Making an Inventory

PostPosted: Thu Nov 06, 2008 3:02 am
by BlarghNRawr
then make the max like 10, 000 or something... :)