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Quick question about using LoadGame

PostPosted: Fri Sep 02, 2011 2:58 am
by ikarus
I was thinking of setting up multiple geds at different resolutions and have a starting executable that allows you to pick the resolution and loads the right ged ever after. Cause making several executables for each resolution is going to have a heavy download foot print. Just making all the ones for the demo I'm about to post has a zipped file size of 168mb! But my question is, if I use this method I have to bundle all the art and audio with it too and it won't be contained inside the executable right? I was kind of wary about it honestly cause people could then open my game in ge right? But waiting for 6 resolution executables to export for like each operating system is killing me! lol

[edit]
Wait can I use LoadGame with a dat file?!

Re: Quick question about using LoadGame

PostPosted: Fri Sep 02, 2011 3:50 am
by ikarus
OMG yes! It works! Once I put up my demo I'll make a ged to show you what I mean!