sounds question
Posted: Tue Feb 07, 2012 2:42 pm
hi guys, I'm actualy in the worst part of creating a game for me, chosing andsetting up sounds...
So , for once, i'd like it to sound good and i'm trying to use stopSound. I understand most of how it works, but still have some problems with it.
I have an actor with a mousebuttondown event that , when clicked, plays a sound. And a mousebuttonup that has a stopSound. At this stage, it works. But when i have other sounds played from other actors, it stops the other sounds too. Which is not what i want.
I understand that this must be a chanel problem. And here is my question. Is there a way to have each sounds on different channels? So that i can stop some sounds, and not others, depending on which action i'm doing.
And, just in case, does someone know some free commercial use music, i'm so bad at this kind of stuff.
So , for once, i'd like it to sound good and i'm trying to use stopSound. I understand most of how it works, but still have some problems with it.
I have an actor with a mousebuttondown event that , when clicked, plays a sound. And a mousebuttonup that has a stopSound. At this stage, it works. But when i have other sounds played from other actors, it stops the other sounds too. Which is not what i want.
I understand that this must be a chanel problem. And here is my question. Is there a way to have each sounds on different channels? So that i can stop some sounds, and not others, depending on which action i'm doing.
And, just in case, does someone know some free commercial use music, i'm so bad at this kind of stuff.