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Path editing

PostPosted: Sat Aug 25, 2007 5:58 pm
by Freddy
It would be really nice if you could edit your paths, after you have made them. I always hate it when I come up with the perfect path that is really complex, and then I find that I made the frame-rate too slow. And I would love it if instead of having to create a whole new path, I could just change the frame-rate. :D

Re: Path editing

PostPosted: Sat Aug 25, 2007 6:02 pm
by d-soldier
Good one, this would be a good feature.

Re: Path editing

PostPosted: Sat Aug 25, 2007 6:24 pm
by Rux
Yes I've had this problem too.

Re: Path editing

PostPosted: Sat Aug 25, 2007 7:35 pm
by Jay S.
I concur. :(

Re: Path editing

PostPosted: Sat Aug 25, 2007 8:19 pm
by Freddy
Yay! alot of people agree! :D

Re: Path editing

PostPosted: Tue Aug 28, 2007 2:54 pm
by Troodon
Like the last time when I made topic with the same title. And maybe many members before me. :D

Maybe there could be a sticked "feature requests" topic which would have all the "accepted" requests in the first post?

Re: Path editing

PostPosted: Tue Aug 28, 2007 6:01 pm
by Freddy
That would be cool :D

Re: Path editing

PostPosted: Tue Aug 28, 2007 6:02 pm
by Freddy
I just remebered, timer editing. Timer editing would be a good feature also for the same reasons. :D

Re: Path editing

PostPosted: Wed Aug 29, 2007 5:47 am
by Troodon
Also actor name editing could be sometimes handy.

Re: Path editing

PostPosted: Wed Aug 29, 2007 3:49 pm
by d-soldier
Absolutely! The ability the change actor names after creation would be very useful!

Re: Path editing

PostPosted: Wed Aug 29, 2007 5:09 pm
by Troodon
Also create completely new actor in the 'create actor' code would be fantastic. :)

Re: Path editing

PostPosted: Wed Aug 29, 2007 8:56 pm
by Rux
All those Ideas would make GE A LOT Easier:!: :!: :!: :!: :!: :!: :!: :!: :P :mrgreen:

Re: Path editing

PostPosted: Wed Aug 29, 2007 9:23 pm
by J Maker
has anybody ever wanted to make a filled region and accidentaly made it a normal actor and had to delete it and remake it, i ALWAYS do that so how about cahnging actor types with no text or animation :?: that would be great in my p.o.v.

Re: Path editing

PostPosted: Wed Aug 29, 2007 9:25 pm
by Rux
Yes I do that too.

Re: Path editing

PostPosted: Wed Aug 29, 2007 9:27 pm
by J Maker
especially when adding A LOT of filled regions or something