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2 player / Split Screen Game

PostPosted: Fri Feb 01, 2008 8:12 pm
by speckford123
well heres the demo i said i would make in the super smash bros screen topic.
basicly its a game were each player tries to kill the other by jumping on their head, however the best part is that its split screen!

Re: 2 player / Split Screen Game

PostPosted: Sat Feb 02, 2008 2:31 am
by pyrometal
Very nice work there! I'm sure this will help a lot of people out there!

+1pt!

-- Pyro

Re: 2 player / Split Screen Game

PostPosted: Sat Feb 02, 2008 3:53 am
by speckford123
pyrometal wrote:Very nice work there! I'm sure this will help a lot of people out there!

+1pt!

-- Pyro


hey thanks!

Re: 2 player / Split Screen Game

PostPosted: Sat Feb 02, 2008 4:25 pm
by DarkParadox
this IS the most amazing thing i have ever seen!
tons of people have been asking for the feature
of split screen development in the future, it turns
out they could already do it!

Re: 2 player / Split Screen Game

PostPosted: Sun Feb 03, 2008 12:19 am
by kirby
COOL!!!!! :shock: Plitscreen? COOL!!!!!

Re: 2 player / Split Screen Game

PostPosted: Sun Feb 03, 2008 6:17 am
by Electric360
Cool! Finaly someone came up with a split screen!

Re: 2 player / Split Screen Game

PostPosted: Sun Feb 03, 2008 6:17 am
by Electric360
Can you make a demo that can rotate the view?

Re: 2 player / Split Screen Game

PostPosted: Sun Feb 03, 2008 7:08 am
by DilloDude
Rotating the view could be simulated, but each actor would need a rotation animation. Then you'd have a central parent actor, which would rotate, but moving also around the view centre. Each actor would store its position relative to the angle of the parent, and they'd move themselves accordingly.

Re: 2 player / Split Screen Game

PostPosted: Sun Feb 03, 2008 5:09 pm
by speckford123
DilloDude wrote:Rotating the view could be simulated, but each actor would need a rotation animation. Then you'd have a central parent actor, which would rotate, but moving also around the view centre. Each actor would store its position relative to the angle of the parent, and they'd move themselves accordingly.


yeah, the way it works it copies the animations of the characters into 2 canvases, so to rotate you would need animations for it, or a rotate function on the draw function, so that would be complicated.........

oh yeah and thanks for the replies!

Re: 2 player / Split Screen Game

PostPosted: Mon Feb 04, 2008 11:26 am
by kirby
:shock: ?

Re: 2 player / Split Screen Game

PostPosted: Thu Feb 14, 2008 4:53 pm
by thunderios
I think it is awesome, I'm gonna figure out how it works in a minute...
First I want to tell you: Is the blue guy supposed to disappear when the red guy touches him?
Anyway good job

Re: 2 player / Split Screen Game

PostPosted: Fri Feb 15, 2008 12:33 am
by edh
This is pretty cool speckford.

Re: 2 player / Split Screen Game

PostPosted: Fri Feb 15, 2008 6:37 am
by Bee-Ant
OMG... :shock:
But I prefer vertical split screen...also the view become ONE when both player are near (not more than view width)
Can you make it??? :wink:

Re: 2 player / Split Screen Game

PostPosted: Fri Feb 15, 2008 8:36 am
by Kalladdolf
well, with this template speckford made, it's easy to make vertical split screen, just change those region actors...

Re: 2 player / Split Screen Game

PostPosted: Fri Feb 15, 2008 8:47 am
by Bee-Ant
==Kalladdolf== wrote:well, with this template speckford made, it's easy to make vertical split screen, just change those region actors...

You think I'm so stupid???I know how to do it...but I want...
myself wrote:also the view become ONE when both player are near (not more than view width)