Page 4 of 5

PostPosted: Sat Jan 24, 2004 12:28 am
by makslane
my mistake....

PostPosted: Sat Jan 24, 2004 3:44 am
by trajecto
Guys don't you mean directional_velocity?
See it's easy to mispell.

I would be much happier to see all of you post your working Pongs!!! I cannot hand it to you, I am in a dilemma. I am working on an executable for all of you.


jazz_e_bob how did you post that pic? you do have your work cut out for you! Looks great.

PostPosted: Sat Jan 24, 2004 5:57 am
by Just4Fun
Apologies Makslane. I am ignorant about 'C '. I thought that there might be some limitation or something that I needed to learn about these definitions. I sure wouldn't want to match my Spanish against your English. I'd lose -->hands down. I admire your ability as a linguist as well as a programmer! Keep up your wonderful work and thank you for the fine support that you give to us.

trajecto: I still haven't been able to work out the ''lives" problem. I really like your easier solution though and I will try it tomorrow. Unfortunately, I can't post a file since I don't have a web server but I'll let your know when/if I finish successfully. Thanks again for the excellent tutorial.

PostPosted: Sat Jan 24, 2004 6:43 am
by jazz_e_bob
jazz_e_bob how did you post that pic? you do have your work cut out for you! Looks great.


I uploaded it to my personal web space and used the "Img" button on the "Post a reply" form for this forum. You then simply add the URL of the pic and voila!

Yes the building is coming along nicely. Thanks for the nice remark. :-)

PostPosted: Fri Jan 30, 2004 6:25 pm
by trajecto
Time for the final test :D

PostPosted: Sat Jan 31, 2004 5:31 am
by jazz_e_bob
Brilliant work! :)

PostPosted: Sat Jan 31, 2004 10:43 am
by ingsan
Cool! 8)

PostPosted: Sat Jan 31, 2004 5:36 pm
by trajecto
Thank you, coming soon... VINLAND

Just Thinking Out Loud

PostPosted: Wed Feb 04, 2004 11:43 am
by jazz_e_bob
This is a fine example of following the development of a game from conception through to full product.

I wonder if in the future game editor could have it's own "shop" to facilitate the sales of games.

For example, the editor could have a "publish" form where you fill in details such as price, genre, description etc
The game is compiled and uploaded to the server and is available to the public. For a reasonable fee of course. ;-)

Programming subscribers to the system could have access to sales information, popularity of specific titles, popularity of platforms etc

Image

PostPosted: Sat Feb 21, 2004 11:12 pm
by hobgoblin
nice!

but..how do i make the wall biger?
and how do i cover the backgound?

PostPosted: Sun Feb 22, 2004 2:22 am
by Just4Fun
but..how do i make the wall biger?
and how do i cover the backgound?


*See my other message here
http://www.game-editor.com/forum/viewtopic.php?t=199
for directions an 'how to create an actor' (your background) and/or (your walls)

PostPosted: Sun Feb 22, 2004 11:08 am
by ingsan
for the biger walls, u will have to scale it in a outer picture editor ex photoshopg and import it on GE platform, for GE does have its own editor.

PostPosted: Thu May 05, 2005 9:40 am
by Chai
wow!! this is a good tutor!!

but let me ask some think ( I'm not sure about it.)

" directional_velocity " that for " Y " and what about " X " ?
or "angle" is for "X"

and How can i random the number?

thankyou for answer T_<!

PostPosted: Thu May 05, 2005 12:01 pm
by makslane
directional_velocity will change both xvelocity and yvelocity, based on angle value.

Two paddles! one "human" and one "cpu"

PostPosted: Wed Mar 22, 2006 10:16 am
by effix
Hi
I just bought GE and its great, my very first game is a pong game. It all went fairly easy until i added my second paddle the "cpu" paddle.... I have no idea how go get the "cpu" paddle to try and hit the ball. Any ideas..? I cant seem to find the solution in this thread maybe ive overlooked it..
tia
-Effix

btw. im am a n00b at scripting so if you post any code please have comments in it.. :)