Page 1 of 1

Opening apps from GE

PostPosted: Mon May 05, 2008 1:32 pm
by toshiro
is it possible to open other applications on a computer or even CD by linking it to your game and if so does anyone have any ideas on how to do it I have tried using the "fopen" function in GE but nothing happens....please help :?

Re: Opening apps from GE

PostPosted: Mon May 05, 2008 4:01 pm
by Fuzzy
fopen is for opening files for read/write, not for activation of applications.

Re: Opening apps from GE

PostPosted: Sat Mar 21, 2009 3:30 pm
by Oman
I would like to know this as well. i have been trying to open an exe (abc.exe) from GE but i cant seem to figure out how. Is it possible?

Re: Opening apps from GE

PostPosted: Sat Mar 21, 2009 5:12 pm
by jimmynewguy
if the .exe was made with ge you can have the LoadGame(abc.exe); but otherwise i dont think its possible

Re: Opening apps from GE

PostPosted: Sat Mar 21, 2009 6:06 pm
by asmodeus
jimmynewguy wrote:if the .exe was made with ge you can have the LoadGame(abc.exe);

But that would stop the current game, I think. I don't think that it is possible, either.

Re: Opening apps from GE

PostPosted: Sun Mar 22, 2009 6:53 am
by DST
Ge does not load any external apps. Its game making software.

It was written this way not only to prevent writing virus and bombs, but also to stabilize the games made with them.

If users messing with windows functions and accessing drives are using ge to do it, they probably aren't experienced coders. And the last thing ge wants is a slew of system wrecking software out there with the ge logo attached to it.

Simply put, visual studio express is free from the microsoft website, and you can code c++ windows apps in it all day long.

Game Editor is for making games. :)

Re: Opening apps from GE

PostPosted: Sun Mar 22, 2009 1:05 pm
by Kalladdolf
Agreed. There are so many free C compilers out there...

Re: Opening apps from GE

PostPosted: Sun Mar 22, 2009 7:02 pm
by jimmynewguy
asmodeus wrote:
jimmynewguy wrote:if the .exe was made with ge you can have the LoadGame(abc.exe);

But that would stop the current game, I think. I don't think that it is possible, either.


It does stop the current game, and if the exe is an exported .ged then it will work it'll just stop the current game :D