storing x and y variables from actor wrappers
Posted: Thu Jan 26, 2012 5:00 pm
- Code: Select all
Actor*enemy1=getclone2(player1Name, 0);
int enemy1x;
enemy1->enemy1x=x;
what is the correct way to do this?
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Actor*enemy1=getclone2(player1Name, 0);
int enemy1x;
enemy1->enemy1x=x;
Actor* enemy1 = getclone2(player1Name, 0);
enemy1x = enemy1->x;