xvelocity/yvelocity or Physical Response
Posted: Fri Feb 27, 2004 4:08 pm
Scripting is still confusing for me. It is easier to use the Physical Response in a collision, but I notice that Makslane uses much more xvelocity/yvelocity scripting in his Demos than he does Physical Response. I imagine that for those gifted in math, xvelocity/yvelocity gives more control over the collision. However, I'm curious:
What is the advantange or disadvantage of each way of doing a collision response? TIA
What is the advantange or disadvantage of each way of doing a collision response? TIA