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Ronnie: The Machine's official thread

PostPosted: Fri Oct 23, 2009 6:34 pm
by jimmynewguy
NEWS:

1 BAD:
Well I'm sad to say that this project has gotten quite out of hand...i need to revise alot since i could'nt figure out 2 main problems. The collision system stinks, and the camera works good until your in a boss fight and don't want the camera to move, which in turn makes dying in a boss battle a problem breaking the load. I know i said a demo would be here soon, but it might not be what you expect. I'm thinking that this next demo will be here shortly, but will only be a boss battle demo. After i fix a few issues a new demo will be released, with quite a bit of play time in it. Sorry to all, but this boss battle is pretty nifty so far and i hope 'Yall will like it (i'll post it here in a few minutes...maybe an hour??)

2 GOOD: The demos close lol....

EDIT: Here. I'm collecting my ideas and all materials for this game first. Then i'll restart it piece by piece. No matter how long it takes me. I love platformers, so i wanna make one that i'll enjoy as well. :)

Added Linux Version (sorry sky) it has all the moves unlocked. c to change guns 2nd is charged first is auto lol makes the boss pretty easy since he's the first

Re: Ronnie: The Machine's official thread

PostPosted: Sat Oct 24, 2009 7:46 pm
by skydereign
Well, I played it and overall the boss is pretty cool, and hopefully this is just the first boss of many. You probably know this but I'll say it anyways... I suggest splitting each boss into multiple stages. You can break each boss into a couple of stages, each defined by a certain way of dealing damage to it, and the attacks that the boss does. Now adding these will give variety to the fight, as the player must figure out new ways to combat the enemy. After the player figures it out, the battle becomes pretty much routine, and if you stretch each stage out at this point it can get boring. Legend of Zelda bosses are a very good example of good boss fights, as there are multiple stages to each boss, and that each stage, when figured out should not take that long, but allows enough room for skill and even mastery. The stages can be hard, but not repetitive enough to make the player tired of the fight. If you had to hit Gannon with the energy ball 15 times, it wouldn't be all that fun, as you had done it 14 times before the finishing blow. This isn't to say that you should make the boss easy, just have multiple stages. Each stage may be increasingly difficult, but do mix it up a bit. The player should struggle with the bosses, but it shouldbe a mix of figuring out what to do, and then doing it, difficulty can be in either part of fighting the boss. The execution can be difficult, but if you have done it three times already, a lot of the time you will be able to do it the fourth time, and the fifth, and so on.

I say this as the boss felt somewhat repetitive to me, maybe because I had to press x.... a lot. It sounds like you meant that weapon to be automatic, but I had to tap it rapidly to get a substantial hit on the boss. I know that you can stomp it, which gives you more time, but still having to mash down the fire button was not all that fun. Also, I could not switch weapons... It sounds like all I was supposed to is press c, and I will have switched weapons but that was not the case.

One question, how many abilities does Ronnie have in the Linux version? I know of jump, fire, and stomp.

Re: Ronnie: The Machine's official thread

PostPosted: Sat Oct 24, 2009 8:34 pm
by jimmynewguy
well the only ability other than thouse three that were made so far was auto fire (which i guess was slow), and the second gun. The second gun was a charge shot you had to hold x, maybe the linux version was bugged. Sorry to dissapoint you, but you want be once i remake this whole game lol. This is actually a miniboss. Each new "world" will have a miniboss half way through and a real full on boss in the end. The new Ronnie will be as better than this one as this one is the first one. I won't post it or talk about it all that much for a while probably......

Re: Ronnie: The Machine's official thread

PostPosted: Sun Oct 25, 2009 8:26 am
by MrJolteon
That boss is hard, and I don't like the way he jumps up and then go underground before you get the chance to shoot him.

Re: Ronnie: The Machine's official thread

PostPosted: Sun Oct 25, 2009 7:20 pm
by jimmynewguy
@Jolty slam on his head when he comes out of the ground

NEWS:

Only good! I found out how to use epicmans collision system and it will be used in Ronnie. I also updated the ronnie sprite (though i can't tell if i'm happy with it yet....looks cheesy). Still don't expect a demo soon...though don't forget about it. :) I also did the title...(just the name)

Re: Ronnie: The Machine's official thread

PostPosted: Tue Nov 17, 2009 2:51 am
by jimmynewguy
In the words of Hblade O_o