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New project - Secret island

PostPosted: Fri Apr 09, 2010 12:03 pm
by Camper1995
Hello. I am making new game and I want to know what are you thinking about this?

CONTROLS: Game is played by mouse. You click on the board where do you want your player go.
You can only use pail for now. But it's not working so good (that clicking on objects)

screenshot.jpg


Secret island DEMO.zip
(1.58 MiB) Downloaded 343 times


Any ideas or suggests??

Thx,

CAmPeR

Re: New project - Secret island

PostPosted: Fri Apr 09, 2010 6:37 pm
by Hblade
This looks amazing ^.^

Re: New project - Secret island

PostPosted: Fri Apr 09, 2010 7:54 pm
by lcl
I like that your style of graphics! Even if there isn't very much to do yet, it seems fun! :D

Re: New project - Secret island

PostPosted: Fri Apr 09, 2010 8:18 pm
by Thanx
Neat! Waiting for the complete game :)
Not much I can suggest, the game's goal is still secret :) so not much to say, other than the graphics, animations, are nice, as well as the inventory mechanism, and the item using. Works really fine!

Re: New project - Secret island

PostPosted: Sat Apr 10, 2010 6:32 pm
by Camper1995
Oh, cool. :-D I wasnt expect so positive ansewrs :)

So thanks. Just one question. Wont be better to play that game with KEYS?

I dont know, but its much easier to do that with KEY CONTROLS that with MOUSE CLICKING.

Just to know, Game Editor is not good for clicking. I dont really know. Its hard, sometimes it wont work that clicking.

If anyone have better idea or way how to do clicking, tell me please. I will be glad to know more methods. ;)



Thank you,

CAmPeR :)

Re: New project - Secret island

PostPosted: Sat Apr 10, 2010 8:52 pm
by krenisis
This is great game ...something that I can export to pocket pc and play on the road. The clicking actually works better on the pocket pc. Clicking works on computer too just put the mouse cursor off screen then back on to reset command. Check out the game demo's I made for more help.Great job!!

Re: New project - Secret island

PostPosted: Sun Apr 11, 2010 4:48 pm
by Camper1995
Ok thanks. :D

I just cant find your examples that are you talking about.

Can you send me link?

Thank you,

CAmPeR :mrgreen:

Re: New project - Secret island

PostPosted: Tue Jul 27, 2010 4:48 pm
by drinkingpee
you know what this game reminds me of ?, machinarium :D

Re: New project - Secret island

PostPosted: Wed Jul 28, 2010 11:22 am
by Camper1995
Indeed. I was inspired by machinarium, but it was too complicated making this game, so
I stopped the development of this game.

Few weeks later I made game: Alien escape.

Similar principe but its cool. Try it :D:D

Re: New project - Secret island

PostPosted: Thu Jul 29, 2010 5:23 am
by drinkingpee
ok i will :D

Re: New project - Secret island

PostPosted: Thu Jul 29, 2010 6:06 am
by krenisis
Sorry I didnt see your request the 1st time. I have the make games with iphone tutorial.
1) When you do a mouse down command its better to let it activate a variable rather than the command itself. The command for the variable should be stored in the draw actor of the actor you want to control.
The reason you should do it this way is Game Editor has a bug that when you do a mouse up event , it doesnt register in Game Editor.
But if you set the mouse down to a variable.....then the mouse up command will work perfectly.
If you want an example of this I made 2 game demos in the game demo section

Bomb Attack

Speed Addict
With both those games you can actually tap the screen with the mouse to move your actor. I call it dynamic touch and its real cool. Please check out the demos , they will help you greatly.