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Filled Region on Top of Another filled Region

PostPosted: Wed Aug 02, 2006 2:47 pm
by plinydogg
Hi everyone,

I've got a filled region that covers the entire screen and which is used as a sensor to move the main actor. I tried to place another small sensor on top of a small region of this main sensor...the small sensor is supposed to allow the user to pause the game.

The problem is that the second sensor doesn't catch the MouseDown event. Instead, the original, big, sensor catches it. I tried making the z-depth of the smaller pause sensor higher than that of the other sensor but it still didn't work.

Any ideas?

Thanks!

PostPosted: Wed Aug 02, 2006 10:04 pm
by makslane

PostPosted: Thu Aug 03, 2006 12:19 am
by Game A Gogo
try chaging the parent z-depht

because the child will have the same z-depth of the parent

PostPosted: Sun Aug 06, 2006 2:29 am
by plinydogg
Thanks to you both! I'll give it a whirl....