Filled Region on Top of Another filled Region
Posted: Wed Aug 02, 2006 2:47 pm
Hi everyone,
I've got a filled region that covers the entire screen and which is used as a sensor to move the main actor. I tried to place another small sensor on top of a small region of this main sensor...the small sensor is supposed to allow the user to pause the game.
The problem is that the second sensor doesn't catch the MouseDown event. Instead, the original, big, sensor catches it. I tried making the z-depth of the smaller pause sensor higher than that of the other sensor but it still didn't work.
Any ideas?
Thanks!
I've got a filled region that covers the entire screen and which is used as a sensor to move the main actor. I tried to place another small sensor on top of a small region of this main sensor...the small sensor is supposed to allow the user to pause the game.
The problem is that the second sensor doesn't catch the MouseDown event. Instead, the original, big, sensor catches it. I tried making the z-depth of the smaller pause sensor higher than that of the other sensor but it still didn't work.
Any ideas?
Thanks!